From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 17745 invoked by alias); 9 Dec 2003 17:20:11 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 17711 invoked from network); 9 Dec 2003 17:20:09 -0000 Received: from unknown (HELO smtp10.hy.skanova.net) (195.67.199.143) by sources.redhat.com with SMTP; 9 Dec 2003 17:20:09 -0000 Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp10.hy.skanova.net (8.12.10/8.12.10) with ESMTP id hB9HK3Cj029455; Tue, 9 Dec 2003 18:20:04 +0100 (CET) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <16341.48574.728583.450851@gargle.gargle.HOWL> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Thu, 11 Dec 2003 21:02:00 -0000 To: pessolo@freemail.it From: Hans Ronne Subject: Re: Pokemon-like Project for xconq framework Cc: xconq7@sources.redhat.com X-SW-Source: 2003/txt/msg01011.txt.bz2 >Hello, > >will the following project be realisable within the framework of xconq 7.5: > >The game is based on the anime-series "Pokemon". >I wager that the original names can't be used, as they are registerred >trademarks by Nintendo. > >There some hundred of different Pokemon types, so the old limit of 127 >is not acceptable, but there are rumours about an increased limit >for new releases of xconq. No problem. You can already now have 32767 unit types. The documentation is obsolete. >How much of this will be possible in Xconq 7.5? Most of the stuff on your list should be possible to implement in Xconq already today. Some, like artifacts that have special effects may require new code in the kernel. Compare the civ2 module. It does a pretty good job of emulating the real civ2, but the wonders of the world and most of the facilities don't do anything since this would require new kernel code. Hans