From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 12438 invoked by alias); 4 Jun 2004 22:22:34 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 12419 invoked from network); 4 Jun 2004 22:22:33 -0000 Received: from unknown (HELO av13-1-sn4.m-sp.skanova.net) (81.228.10.104) by sourceware.org with SMTP; 4 Jun 2004 22:22:33 -0000 Received: by av13-1-sn4.m-sp.skanova.net (Postfix, from userid 502) id C432037E50; Sat, 5 Jun 2004 00:22:32 +0200 (CEST) Received: from smtp4-1-sn4.m-sp.skanova.net (smtp4-1-sn4.m-sp.skanova.net [81.228.10.181]) by av13-1-sn4.m-sp.skanova.net (Postfix) with ESMTP id B1D4737E42; Sat, 5 Jun 2004 00:22:32 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp4-1-sn4.m-sp.skanova.net (Postfix) with ESMTP id 0F9E037E45; Sat, 5 Jun 2004 00:22:32 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <650CB83E-B1E4-11D8-98DA-0003934474B0@mac.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Fri, 04 Jun 2004 22:22:00 -0000 To: Tom Schaub From: Hans Ronne Subject: Re: build doctrine question/bug? Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00464.txt.bz2 >Situation: Playing "Modern Game" on latest Mac OSX version of Xconq. >Units are AI-control, true, Plan-passive, by default. > >Player action: Start construction of units through either P command or >Construction window, putting a number greater than one (have tried 3, >5, 99) for number of units of that type to build. > >Improper program behavior: After completing the first unit, the >town/city goes idle instead of starting a second unit. This I could not reproduce. If I set the construction run lenght to n, either in the construction window or in the build popup window (after pressing P) the town builds exactly n units and then either stops or prompts for a new build task, depending on whether auto jump next unit is on. That being said, there seems to be a MacOS X specific bug which prevents setting of the run length in the build popup (but not in the construction window). What happens in that case, however, is that the default run length (99) always is used, and the town continues to build units of the same type forever. I have not seen it stop after just one unit. In any case, I will fix the latter bug. Hans