From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 16666 invoked by alias); 4 Jul 2004 01:39:00 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 16651 invoked from network); 4 Jul 2004 01:38:59 -0000 Received: from unknown (HELO av11-2-sn4.m-sp.skanova.net) (81.228.10.105) by sourceware.org with SMTP; 4 Jul 2004 01:38:59 -0000 Received: by av11-2-sn4.m-sp.skanova.net (Postfix, from userid 502) id 10B7737E43; Sun, 4 Jul 2004 03:38:59 +0200 (CEST) Received: from smtp4-2-sn4.m-sp.skanova.net (smtp4-2-sn4.m-sp.skanova.net [81.228.10.180]) by av11-2-sn4.m-sp.skanova.net (Postfix) with ESMTP id 0071937E42; Sun, 4 Jul 2004 03:38:59 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp4-2-sn4.m-sp.skanova.net (Postfix) with ESMTP id 4561B37E43; Sun, 4 Jul 2004 03:38:58 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <40E759FD.5040509@phy.cmich.edu> References: <2465.68.126.82.218.1088896685.squirrel@webmail.io.com> <1088896371.19592.ezmlm@sources.redhat.com> <2465.68.126.82.218.1088896685.squirrel@webmail.io.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sun, 04 Jul 2004 03:17:00 -0000 To: Eric McDonald From: Hans Ronne Subject: Re: Just say no to bungee paratroopers. Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00634.txt.bz2 >Hans Ronne wrote: > >> I would concur. Even in non-paratrooper games, it makes sense for a >> capturing unit to move inside. Right now, it will wait outside for one turn >> or even move away, until the capture task has been changed to an occupy >> task. I've been planning to improve how the AI handles such cases. A lot >> can happen in one turn ... > >Are we talking about teaching the AI to do something or are we talking >about an implicit action. I was under the impression that we were >talking about the latter and not necessarily the former. My point was that the AI is too slow in occupying captured units. I have been thinking about fixing this, but if captured units are occupied automatically, the AI problem would be fixed anyway. Hans