From: Hans Ronne <hronne@comhem.se>
To: Elijah Meeks <elijahmeeks@yahoo.com>
Cc: xconq7@sources.redhat.com
Subject: Re: AI Motivation for non-combat units
Date: Wed, 14 Jul 2004 00:33:00 -0000 [thread overview]
Message-ID: <l03130305bd1a1ae1e386@[212.181.162.155]> (raw)
In-Reply-To: <20040713230137.4816.qmail@web13125.mail.yahoo.com>
>I'm in the middle of implementing Carrier Air Wings in
>AWLS, and I just wondered, is it worth it? Once I'm
>done, carriers will no longer have an Attack or Fire
>Attack, so doesn't this mean the AI won't use them as
>a combat unit? I know it doesn't deal with transports
>well, but if I allow for disembarking of Carrier Air
>Wings (A somewhat logical event), won't it just bump
>into some piece of land somewhere and dump them right
>next to a Crack Reinforced Armor Group?
>
>Any hints on how to tag a Carrier so that the AI deals
>with it well after it's lost its attack? Should I
>leave it with a minor Attack or Fire Attack?
I would suggest copying the Flattops game as far as possible. It is one of
the best working Xconq modules, and it handles carriers very well.
Hans
next prev parent reply other threads:[~2004-07-13 23:08 UTC|newest]
Thread overview: 56+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <1088896371.19592.ezmlm@sources.redhat.com>
2004-07-03 23:21 ` Just say no to bungee paratroopers Henry J. Cobb
2004-07-03 23:55 ` Eric McDonald
2004-07-04 0:55 ` Hans Ronne
2004-07-04 1:39 ` Eric McDonald
2004-07-04 3:17 ` Hans Ronne
2004-07-04 1:14 ` Jim Kingdon
2004-07-04 3:37 ` Henry J. Cobb
2004-07-04 6:13 ` Henry J. Cobb
2004-07-04 15:13 ` Hans Ronne
2004-07-04 18:01 ` Jim Kingdon
2004-07-04 21:38 ` Hans Ronne
2004-07-04 21:57 ` mskala
2004-07-05 3:30 ` Hans Ronne
2004-07-09 1:17 ` Henry J. Cobb
[not found] ` <40EDFCDE.9000902@phy.cmich.edu>
2004-07-09 3:37 ` Henry J. Cobb
[not found] ` <40EEAD66.50109@phy.cmich.edu>
2004-07-09 16:02 ` Henry J. Cobb
2004-07-09 16:10 ` Hans Ronne
2004-07-10 4:38 ` Henry J. Cobb
2004-07-12 1:25 ` Carrier groups Henry J. Cobb
2004-07-12 3:27 ` Hans Ronne
2004-07-12 7:00 ` Henry J. Cobb
2004-07-09 16:47 ` Just say no to bungee paratroopers Jim Kingdon
2004-07-09 16:54 ` Elijah Meeks
2004-07-09 17:00 ` Wrecking Issues Elijah Meeks
2004-07-09 17:16 ` Eric McDonald
2004-07-10 21:40 ` Eric McDonald
2004-07-09 17:45 ` AI Help Elijah Meeks
2004-07-09 18:15 ` Hans Ronne
2004-07-09 18:26 ` Eric McDonald
2004-07-09 19:03 ` Elijah Meeks
2004-07-09 19:45 ` Side Selection Bugs Elijah Meeks
2004-07-09 19:46 ` Hans Ronne
2004-07-11 1:47 ` AWLS: Korea 2006 Eric McDonald
2004-07-11 4:16 ` Elijah Meeks
2004-07-13 2:40 ` More Feedback on " Eric McDonald
2004-07-13 3:48 ` Elijah Meeks
2004-07-13 4:42 ` Eric McDonald
2004-07-13 17:20 ` Elijah Meeks
2004-07-13 17:28 ` Combat result tracking? Elijah Meeks
2004-07-13 17:46 ` Eric McDonald
2004-07-13 18:10 ` Hans Ronne
2004-07-13 18:57 ` Eric McDonald
2004-07-13 19:10 ` Elijah Meeks
2004-07-13 20:23 ` Eric McDonald
2004-07-13 23:08 ` AI Motivation for non-combat units Elijah Meeks
2004-07-14 0:33 ` Hans Ronne [this message]
2004-07-13 23:01 ` Combat result tracking? Hans Ronne
2004-07-14 1:04 ` Skeezics Boondoggle
2004-07-14 1:20 ` Eric McDonald
2004-07-14 15:27 ` Counterfire Elijah Meeks
2004-07-15 16:04 ` Counterfire Eric McDonald
2004-07-11 9:44 ` AI Help Jim Kingdon
2004-07-11 10:08 ` Hans Ronne
2004-07-12 18:07 ` Jim Kingdon
2004-07-09 18:09 ` Just say no to bungee paratroopers Hans Ronne
2004-07-11 6:01 ` Jim Kingdon
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