From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 9247 invoked by alias); 13 Jul 2004 23:08:32 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 9240 invoked from network); 13 Jul 2004 23:08:31 -0000 Received: from unknown (HELO av15-1-sn4.m-sp.skanova.net) (81.228.10.102) by sourceware.org with SMTP; 13 Jul 2004 23:08:31 -0000 Received: by av15-1-sn4.m-sp.skanova.net (Postfix, from userid 502) id F019937E44; Wed, 14 Jul 2004 01:08:30 +0200 (CEST) Received: from smtp4-2-sn4.m-sp.skanova.net (smtp4-2-sn4.m-sp.skanova.net [81.228.10.180]) by av15-1-sn4.m-sp.skanova.net (Postfix) with ESMTP id DE3D737E42; Wed, 14 Jul 2004 01:08:30 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp4-2-sn4.m-sp.skanova.net (Postfix) with ESMTP id 7050837E43; Wed, 14 Jul 2004 01:08:30 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <20040713230137.4816.qmail@web13125.mail.yahoo.com> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Wed, 14 Jul 2004 00:33:00 -0000 To: Elijah Meeks From: Hans Ronne Subject: Re: AI Motivation for non-combat units Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00735.txt.bz2 >I'm in the middle of implementing Carrier Air Wings in >AWLS, and I just wondered, is it worth it? Once I'm >done, carriers will no longer have an Attack or Fire >Attack, so doesn't this mean the AI won't use them as >a combat unit? I know it doesn't deal with transports >well, but if I allow for disembarking of Carrier Air >Wings (A somewhat logical event), won't it just bump >into some piece of land somewhere and dump them right >next to a Crack Reinforced Armor Group? > >Any hints on how to tag a Carrier so that the AI deals >with it well after it's lost its attack? Should I >leave it with a minor Attack or Fire Attack? I would suggest copying the Flattops game as far as possible. It is one of the best working Xconq modules, and it handles carriers very well. Hans