From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 26928 invoked by alias); 17 Aug 2004 04:48:06 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 26916 invoked from network); 17 Aug 2004 04:48:05 -0000 Received: from unknown (HELO av6-1-sn2.hy.skanova.net) (81.228.8.106) by sourceware.org with SMTP; 17 Aug 2004 04:48:05 -0000 Received: by av6-1-sn2.hy.skanova.net (Postfix, from userid 502) id 36A1437E56; Tue, 17 Aug 2004 06:48:03 +0200 (CEST) Received: from smtp2-1-sn2.hy.skanova.net (smtp2-1-sn2.hy.skanova.net [81.228.8.177]) by av6-1-sn2.hy.skanova.net (Postfix) with ESMTP id 23E2D37E43; Tue, 17 Aug 2004 06:48:03 +0200 (CEST) Received: from [212.181.162.155] (h155n1fls24o1048.bredband.comhem.se [212.181.162.155]) by smtp2-1-sn2.hy.skanova.net (Postfix) with ESMTP id EACBF37E42; Tue, 17 Aug 2004 06:48:02 +0200 (CEST) X-Sender: u22611592@m1.226.comhem.se Message-Id: In-Reply-To: <200408170356.i7H3u5C15953@panix5.panix.com> References: (message from Hans Ronne on Tue, 17 Aug 2004 03:30:53 +0200) Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Tue, 17 Aug 2004 05:17:00 -0000 To: Jim Kingdon From: Hans Ronne Subject: Re: Major bug and what to do about it (long) Cc: xconq7@sources.redhat.com X-SW-Source: 2004/txt/msg00920.txt.bz2 >> And this exploit is still possible, both in the tcltk interface and in the >> mac interface. In effect, what it means is that you can attempt to fire at >> unit views for free until you target a real unit, in which case the fire >> action will execute and you will be charged. > >The attack into an empty cell exploit still exists with attack ("a"). >For example, in the standard game cruise around the ocean, trying to >attack random sea cells. One will eventually find a submarine. > >I haven't generally thought it is a particularly big deal, just >because the AI doesn't know to exploit it and a human player won't >have the patience to exploit it all that often. But it would be nice >to plug, if doing so doesn't cause other problems. Interesting observation. What happens if you just move around in the ocean without hitting 'a'? Woudn't you expect overrun actions to accomplish the same thing, i.e. hit any units that are present in the cell, even if hidden from view? Or are invisible units immune from overruns but not direct attacks? It would seem more logical to me if it was the other way around, that is if direct attacks against invisible units were impossible while overrun attacks were possible. Hans