public inbox for cygwin@cygwin.com
 help / color / mirror / Atom feed
* openGl-Headers not in mingw-2.95.2
@ 1999-11-18 13:44 Georg Fusz
  1999-11-18 14:09 ` Mumit Khan
  1999-11-30 23:39 ` Georg Fusz
  0 siblings, 2 replies; 6+ messages in thread
From: Georg Fusz @ 1999-11-18 13:44 UTC (permalink / raw)
  To: Cygnus Mailing List

In the mingw-2.95.2(msvcrt) the the subdirectory "gl" (opengl-headers)
is not include in the directory "i386-mingw32msvc/include". I copied the
directory from mingw-2.95. I hope that this correct.

Georg Fusz

--
Want to unsubscribe from this list?
Send a message to cygwin-unsubscribe@sourceware.cygnus.com

^ permalink raw reply	[flat|nested] 6+ messages in thread

* Re: openGl-Headers not in mingw-2.95.2
  1999-11-18 13:44 openGl-Headers not in mingw-2.95.2 Georg Fusz
@ 1999-11-18 14:09 ` Mumit Khan
  1999-11-18 18:26   ` Paul Garceau
                     ` (2 more replies)
  1999-11-30 23:39 ` Georg Fusz
  1 sibling, 3 replies; 6+ messages in thread
From: Mumit Khan @ 1999-11-18 14:09 UTC (permalink / raw)
  To: Georg Fusz; +Cc: Cygnus Mailing List

Georg Fusz <fusz@cadlab.tu-berlin.de> writes:
> In the mingw-2.95.2(msvcrt) the the subdirectory "gl" (opengl-headers)
> is not include in the directory "i386-mingw32msvc/include". I copied the
> directory from mingw-2.95. I hope that this correct.

The OpenGL headers are not part of Mingw runtime distribution, but if you 
have a set that worked with 2.95, it'll work with 2.95.2 as well.

For more information on where you can get these, see the following
message by Laura Michaels:

  You can find OpenGL headers and some dlls at either of the following
  sites:

  http://www.cim.pe.u-tokyo.ac.jp/~kawachi/software/cygwin_glut-e.html
  http://people.montana.com/~bowman/Software/ming.htm

  Am not sure if one is better than the other, although the first site
  seems to be more up-to-date.  Maybe this would be a good group
  discussion topic, what headers would be best to use with mingw32.

  I was able to get the examples at http://trant.sgi.com/opengl/examples/
  win32_tutorial/win32_tutorial.html
  and some of the examples provided at the first URL to compile and run,
  so it is possible to get OpenGL working.  You have to create your own
  make files or use the command line with the win32_tutorial.zip code.

  I've also been trying to locate some good OpenGL tutorials on the web
  (or some good book recommendations).  So far the only useful one I've
  found is:
  http://www.geocities.com/SiliconValley/Code/1219/opengl32.html
  If anyone has any others, I'd be very interested in hearing about it.

Regards,
Mumit


--
Want to unsubscribe from this list?
Send a message to cygwin-unsubscribe@sourceware.cygnus.com

^ permalink raw reply	[flat|nested] 6+ messages in thread

* Re: openGl-Headers not in mingw-2.95.2
  1999-11-18 14:09 ` Mumit Khan
@ 1999-11-18 18:26   ` Paul Garceau
  1999-11-30 23:39   ` Paul Garceau
  1999-11-30 23:39   ` Mumit Khan
  2 siblings, 0 replies; 6+ messages in thread
From: Paul Garceau @ 1999-11-18 18:26 UTC (permalink / raw)
  To: Cygnus Mailing List

Hi folks,

On 18 Nov 99, at 16:09, the Illustrious Mumit Khan wrote:

> Georg Fusz <fusz@cadlab.tu-berlin.de> writes:
> > In the mingw-2.95.2(msvcrt) the the subdirectory "gl"
> > (opengl-headers) is not include in the directory
> > "i386-mingw32msvc/include". I copied the directory from
> > mingw-2.95. I hope that this correct.
> 
> The OpenGL headers are not part of Mingw runtime distribution,
> but if you have a set that worked with 2.95, it'll work with
> 2.95.2 as well.

> For more information on where you can get these, see the
> following message by Laura Michaels:
> 
>   You can find OpenGL headers and some dlls at either of the
>   following sites:
> 
>   http://www.cim.pe.u-tokyo.ac.jp/~kawachi/software/cygwin_glut-e
>   .html http://people.montana.com/~bowman/Software/ming.htm

	Another site (ftp) to get the SGI 1.2 OpenGL headers is

		ftp://ftp.teleport.com/pub/users/pgarceau/

	This archive includes the .def and  .a  (lib) files already 
converted from the MS .lib files for use with crtdll.dll based 
version of Mingw32 (GCC-2.8.x).

	Included with the archive, you will find a fairly extensive 
tutorial and cross-reference for the OpenGL API v1.2.  This is 
included as part of sgi-opengl2.exe.

	The header files are the original SGI OpenGL  v1.2 version of 
gl.h and glu.h.  The language is C.  glut.h is not included.

	If you need the C++ language stuff, then it looks like you'll 
be better off getting the V IDE.

	If you aren't using C++, then all that is necessary is that you 
link the respective mingw32 lib files (.a) at compile time.

> 
>   Am not sure if one is better than the other, although the first
>   site seems to be more up-to-date.  Maybe this would be a good
>   group discussion topic, what headers would be best to use with
>   mingw32.

> 
>   I was able to get the examples at
>   http://trant.sgi.com/opengl/examples/
>   win32_tutorial/win32_tutorial.html and some of the examples
>   provided at the first URL to compile and run, so it is possible
>   to get OpenGL working.  You have to create your own make files
>   or use the command line with the win32_tutorial.zip code.

> 
>   I've also been trying to locate some good OpenGL tutorials on
>   the web (or some good book recommendations).  So far the only
>   useful one I've found is:
>   http://www.geocities.com/SiliconValley/Code/1219/opengl32.html

	There really isn't a lot available for GCC for Win32.  The 
closest you might be able to find is written with the Win32 
(Win9x) platform in mind since it makes extensive use of the MS 
OpenGL Aux API.

	If you can manage getting around the MS OpenGL Aux (MS specific 
"glut") stuff, is, "OpenGL Superbible -- The Complete Guide to 
OpenGL Programming for Windows NT and Windows 95" from the Waite 
Group Press.

	Bear in mind that the title above is based on v1.1 of OpenGL (C 
language), and does not include any coverage of those things 
added to the OpenGL API as of version 1.2.

>   If anyone has any others, I'd be very interested in hearing
>   about it.

	Hope this helps.

	Peace,

		Paul G.
> 
> Regards,
> Mumit
> 
> 
> --
> Want to unsubscribe from this list?
> Send a message to cygwin-unsubscribe@sourceware.cygnus.com
> 




Nothing real can be threatened.
    Nothing unreal exists.

--
Want to unsubscribe from this list?
Send a message to cygwin-unsubscribe@sourceware.cygnus.com

^ permalink raw reply	[flat|nested] 6+ messages in thread

* Re: openGl-Headers not in mingw-2.95.2
  1999-11-18 14:09 ` Mumit Khan
  1999-11-18 18:26   ` Paul Garceau
  1999-11-30 23:39   ` Paul Garceau
@ 1999-11-30 23:39   ` Mumit Khan
  2 siblings, 0 replies; 6+ messages in thread
From: Mumit Khan @ 1999-11-30 23:39 UTC (permalink / raw)
  To: Georg Fusz; +Cc: Cygnus Mailing List

Georg Fusz <fusz@cadlab.tu-berlin.de> writes:
> In the mingw-2.95.2(msvcrt) the the subdirectory "gl" (opengl-headers)
> is not include in the directory "i386-mingw32msvc/include". I copied the
> directory from mingw-2.95. I hope that this correct.

The OpenGL headers are not part of Mingw runtime distribution, but if you 
have a set that worked with 2.95, it'll work with 2.95.2 as well.

For more information on where you can get these, see the following
message by Laura Michaels:

  You can find OpenGL headers and some dlls at either of the following
  sites:

  http://www.cim.pe.u-tokyo.ac.jp/~kawachi/software/cygwin_glut-e.html
  http://people.montana.com/~bowman/Software/ming.htm

  Am not sure if one is better than the other, although the first site
  seems to be more up-to-date.  Maybe this would be a good group
  discussion topic, what headers would be best to use with mingw32.

  I was able to get the examples at http://trant.sgi.com/opengl/examples/
  win32_tutorial/win32_tutorial.html
  and some of the examples provided at the first URL to compile and run,
  so it is possible to get OpenGL working.  You have to create your own
  make files or use the command line with the win32_tutorial.zip code.

  I've also been trying to locate some good OpenGL tutorials on the web
  (or some good book recommendations).  So far the only useful one I've
  found is:
  http://www.geocities.com/SiliconValley/Code/1219/opengl32.html
  If anyone has any others, I'd be very interested in hearing about it.

Regards,
Mumit


--
Want to unsubscribe from this list?
Send a message to cygwin-unsubscribe@sourceware.cygnus.com

^ permalink raw reply	[flat|nested] 6+ messages in thread

* Re: openGl-Headers not in mingw-2.95.2
  1999-11-18 14:09 ` Mumit Khan
  1999-11-18 18:26   ` Paul Garceau
@ 1999-11-30 23:39   ` Paul Garceau
  1999-11-30 23:39   ` Mumit Khan
  2 siblings, 0 replies; 6+ messages in thread
From: Paul Garceau @ 1999-11-30 23:39 UTC (permalink / raw)
  To: Cygnus Mailing List

Hi folks,

On 18 Nov 99, at 16:09, the Illustrious Mumit Khan wrote:

> Georg Fusz <fusz@cadlab.tu-berlin.de> writes:
> > In the mingw-2.95.2(msvcrt) the the subdirectory "gl"
> > (opengl-headers) is not include in the directory
> > "i386-mingw32msvc/include". I copied the directory from
> > mingw-2.95. I hope that this correct.
> 
> The OpenGL headers are not part of Mingw runtime distribution,
> but if you have a set that worked with 2.95, it'll work with
> 2.95.2 as well.

> For more information on where you can get these, see the
> following message by Laura Michaels:
> 
>   You can find OpenGL headers and some dlls at either of the
>   following sites:
> 
>   http://www.cim.pe.u-tokyo.ac.jp/~kawachi/software/cygwin_glut-e
>   .html http://people.montana.com/~bowman/Software/ming.htm

	Another site (ftp) to get the SGI 1.2 OpenGL headers is

		ftp://ftp.teleport.com/pub/users/pgarceau/

	This archive includes the .def and  .a  (lib) files already 
converted from the MS .lib files for use with crtdll.dll based 
version of Mingw32 (GCC-2.8.x).

	Included with the archive, you will find a fairly extensive 
tutorial and cross-reference for the OpenGL API v1.2.  This is 
included as part of sgi-opengl2.exe.

	The header files are the original SGI OpenGL  v1.2 version of 
gl.h and glu.h.  The language is C.  glut.h is not included.

	If you need the C++ language stuff, then it looks like you'll 
be better off getting the V IDE.

	If you aren't using C++, then all that is necessary is that you 
link the respective mingw32 lib files (.a) at compile time.

> 
>   Am not sure if one is better than the other, although the first
>   site seems to be more up-to-date.  Maybe this would be a good
>   group discussion topic, what headers would be best to use with
>   mingw32.

> 
>   I was able to get the examples at
>   http://trant.sgi.com/opengl/examples/
>   win32_tutorial/win32_tutorial.html and some of the examples
>   provided at the first URL to compile and run, so it is possible
>   to get OpenGL working.  You have to create your own make files
>   or use the command line with the win32_tutorial.zip code.

> 
>   I've also been trying to locate some good OpenGL tutorials on
>   the web (or some good book recommendations).  So far the only
>   useful one I've found is:
>   http://www.geocities.com/SiliconValley/Code/1219/opengl32.html

	There really isn't a lot available for GCC for Win32.  The 
closest you might be able to find is written with the Win32 
(Win9x) platform in mind since it makes extensive use of the MS 
OpenGL Aux API.

	If you can manage getting around the MS OpenGL Aux (MS specific 
"glut") stuff, is, "OpenGL Superbible -- The Complete Guide to 
OpenGL Programming for Windows NT and Windows 95" from the Waite 
Group Press.

	Bear in mind that the title above is based on v1.1 of OpenGL (C 
language), and does not include any coverage of those things 
added to the OpenGL API as of version 1.2.

>   If anyone has any others, I'd be very interested in hearing
>   about it.

	Hope this helps.

	Peace,

		Paul G.
> 
> Regards,
> Mumit
> 
> 
> --
> Want to unsubscribe from this list?
> Send a message to cygwin-unsubscribe@sourceware.cygnus.com
> 




Nothing real can be threatened.
    Nothing unreal exists.

--
Want to unsubscribe from this list?
Send a message to cygwin-unsubscribe@sourceware.cygnus.com

^ permalink raw reply	[flat|nested] 6+ messages in thread

* openGl-Headers not in mingw-2.95.2
  1999-11-18 13:44 openGl-Headers not in mingw-2.95.2 Georg Fusz
  1999-11-18 14:09 ` Mumit Khan
@ 1999-11-30 23:39 ` Georg Fusz
  1 sibling, 0 replies; 6+ messages in thread
From: Georg Fusz @ 1999-11-30 23:39 UTC (permalink / raw)
  To: Cygnus Mailing List

In the mingw-2.95.2(msvcrt) the the subdirectory "gl" (opengl-headers)
is not include in the directory "i386-mingw32msvc/include". I copied the
directory from mingw-2.95. I hope that this correct.

Georg Fusz

--
Want to unsubscribe from this list?
Send a message to cygwin-unsubscribe@sourceware.cygnus.com

^ permalink raw reply	[flat|nested] 6+ messages in thread

end of thread, other threads:[~1999-11-30 23:39 UTC | newest]

Thread overview: 6+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
1999-11-18 13:44 openGl-Headers not in mingw-2.95.2 Georg Fusz
1999-11-18 14:09 ` Mumit Khan
1999-11-18 18:26   ` Paul Garceau
1999-11-30 23:39   ` Paul Garceau
1999-11-30 23:39   ` Mumit Khan
1999-11-30 23:39 ` Georg Fusz

This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for read-only IMAP folder(s) and NNTP newsgroup(s).