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* [gcc r13-3379] avr: remove useless @tie{} directives
@ 2022-10-19 13:25 Martin Liska
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From: Martin Liska @ 2022-10-19 13:25 UTC (permalink / raw)
To: gcc-cvs
https://gcc.gnu.org/g:09fed44cabd50f3d8e050f91cc2db02364ce9176
commit r13-3379-g09fed44cabd50f3d8e050f91cc2db02364ce9176
Author: Martin Liska <mliska@suse.cz>
Date: Wed Oct 19 15:23:59 2022 +0200
avr: remove useless @tie{} directives
gcc/ChangeLog:
* doc/extend.texi: Remove useless @tie{} directives.
Diff:
---
gcc/doc/extend.texi | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/gcc/doc/extend.texi b/gcc/doc/extend.texi
index cfbe32afce9..04af0584d82 100644
--- a/gcc/doc/extend.texi
+++ b/gcc/doc/extend.texi
@@ -7900,7 +7900,7 @@ This attribute works similar to the @code{section} attribute
but adds additional checking.
@table @asis
-@item @bullet{}@tie{} Ordinary AVR cores with 32 general purpose registers:
+@item @bullet{} Ordinary AVR cores with 32 general purpose registers:
@code{progmem} affects the location
of the data but not how this data is accessed.
In order to read data located with the @code{progmem} attribute
@@ -7925,7 +7925,7 @@ normally resides in the data memory (RAM).
See also the @ref{AVR Named Address Spaces} section for
an alternate way to locate and access data in flash memory.
-@item @bullet{}@tie{} AVR cores with flash memory visible in the RAM address range:
+@item @bullet{} AVR cores with flash memory visible in the RAM address range:
On such devices, there is no need for attribute @code{progmem} or
@ref{AVR Named Address Spaces,,@code{__flash}} qualifier at all.
Just use standard C / C++. The compiler will generate @code{LD*}
@@ -7938,7 +7938,7 @@ avoiding @code{progmem} and @code{__flash}. This applies to devices from
families @code{avrtiny} and @code{avrxmega3}, see @ref{AVR Options} for
an overview.
-@item @bullet{}@tie{}Reduced AVR Tiny cores like ATtiny40:
+@item @bullet{} Reduced AVR Tiny cores like ATtiny40:
The compiler adds @code{0x4000}
to the addresses of objects and declarations in @code{progmem} and locates
the objects in flash memory, namely in section @code{.progmem.data}.
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