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* Indirect cXP awards?
@ 2004-09-03 23:52 Lincoln Peters
  2004-09-04  5:51 ` Eric McDonald
  0 siblings, 1 reply; 2+ messages in thread
From: Lincoln Peters @ 2004-09-03 23:52 UTC (permalink / raw)
  To: Xconq list

Consider this hypothetical situation: A cruiser encounters a
fully-loaded enemy aircraft carrier, escorted by several destroyers. 
Before the carrier can launch any planes to attack the cruiser, the
cruiser launches a missile (a unit that can detonate itself) at the
carrier.  The missile detonates in the cell occupied by the carrier and
sinks it, and the blast also damages some of the nearby destroyers.  The
cruiser should gain a cXP award.

I don't see a way that the actions of one unit can result in a cXP award
for another unit (though I imagine that such a thing would involve the
"unit control" mechanism).  Is there a way to do this?  Is this
something else that has yet to be implemented?  Or has such a thing even
been considered yet?


(This kind of mechanism would not only be applicable to ships carrying
missiles.  It could also be applied to starship firing photon torpedoes,
wizards firing fireballs, and all sorts of other things.  And, since the
attack is supposed to affect units in multiple cells, the firing
mechanism is inadequate.)

---
Lincoln Peters
<sampln@sbcglobal.net>

Q:	How do you stop an elephant from charging?
A:	Take away his credit cards.

^ permalink raw reply	[flat|nested] 2+ messages in thread

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2004-09-03 23:52 Indirect cXP awards? Lincoln Peters
2004-09-04  5:51 ` Eric McDonald

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