From: Lincoln Peters <sampln@sbcglobal.net>
To: Xconq list <xconq7@sources.redhat.com>
Subject: Bug: Incomplete units escaping from captured transports
Date: Thu, 30 Sep 2004 00:40:00 -0000 [thread overview]
Message-ID: <1096504726.4050.8270.camel@localhost> (raw)
I've discovered that, in knightmare.g, when I capture various kinds of
monster lairs, if an incomplete (under construction) unit exists within
the lair, it has just as much of a chance to escape the captured lair as
a completed unit of the same type. Furthermore, when I try to destroy
the incomplete unit, it is able to counterattack normally!
---
Lincoln Peters
<sampln@sbcglobal.net>
Be consistent.
-- Larry Wall in the perl man page
reply other threads:[~2004-09-30 0:36 UTC|newest]
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