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From: Martin Fehlhaber <mfehlhaber@yahoo.com>
To: Hans Ronne <hronne@comhem.se>
Cc: xconq7@sources.redhat.com
Subject: Re: Slowness in updating (especially sea) units in standard game (WinTCL)
Date: Sun, 11 Jul 2004 10:23:00 -0000	[thread overview]
Message-ID: <20040711100853.97321.qmail@web50103.mail.yahoo.com> (raw)
In-Reply-To: <l03130303bd16b60cd3f5@[212.181.162.155]>

--- Hans Ronne <hronne@comhem.se> wrote:
> We are aware of the bug. It is a very strange bug in that it somehow
> involves the unit view code, but appears also in see-all games where this
> code is not used for drawing.
> 
> As Eric mentioned, he doesn't see it under Linux for PC, but I do under
> Linux for the Mac. OTOH, I don't see it under MacOS, with either the tcltk
> or native Xconq version. We therefore thought that this bug was limited to
> Linux for the Mac, but if it also happens in the Windows app it is of
> course worse.
> 
> Is anybody else seeing it on Linux systems? And is anybody not seeing it
> under Windows?
> 
I see this bug (and yes it's a new one) in the standard game form the current
xconq cvs sources. My system is an unstable Debian Linux.

Regards,
Martin



		
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  reply	other threads:[~2004-07-11 10:08 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-07-11  4:25 Robert Goulding
2004-07-11  5:57 ` Eric McDonald
2004-07-11  9:49 ` Hans Ronne
2004-07-11 10:23   ` Martin Fehlhaber [this message]
2004-07-11 12:16     ` Hans Ronne
2004-07-11 15:16   ` Tom Low-Shang
2004-07-11 14:31 ` Hans Ronne

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