* delay key broke
@ 2004-08-23 4:55 Jim Kingdon
2004-08-23 23:00 ` Eric McDonald
2004-08-24 18:00 ` Eric McDonald
0 siblings, 2 replies; 3+ messages in thread
From: Jim Kingdon @ 2004-08-23 4:55 UTC (permalink / raw)
To: xconq7
Sometime in the last few days the "d" (delay) key broke.
That is, I am in move mode, I hit "d". I expect the delay flag to go
on and the current unit to switch to something else. Instead, nothing
seems to happen. I can work around this by switching to survey mode,
selecting another unit with the mouse, and then working with that
unit.
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: delay key broke
2004-08-23 4:55 delay key broke Jim Kingdon
@ 2004-08-23 23:00 ` Eric McDonald
2004-08-24 18:00 ` Eric McDonald
1 sibling, 0 replies; 3+ messages in thread
From: Eric McDonald @ 2004-08-23 23:00 UTC (permalink / raw)
To: Jim Kingdon; +Cc: xconq7
On Mon, 23 Aug 2004, Jim Kingdon wrote:
> Sometime in the last few days the "d" (delay) key broke.
Probably my doing, as I was mucking around with the scheduler on
Saturday. I will look into it tonight.
Eric
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: delay key broke
2004-08-23 4:55 delay key broke Jim Kingdon
2004-08-23 23:00 ` Eric McDonald
@ 2004-08-24 18:00 ` Eric McDonald
1 sibling, 0 replies; 3+ messages in thread
From: Eric McDonald @ 2004-08-24 18:00 UTC (permalink / raw)
To: Jim Kingdon; +Cc: xconq7
[-- Attachment #1: Type: text/plain, Size: 208 bytes --]
Attached is a patch that reverts the formations fix in order to unbreak
the delay command. I didn't have time to investigate the details of
where things were breaking.
Sorry for the inconvenience,
Eric
[-- Attachment #2: revert.diff --]
[-- Type: text/plain, Size: 5528 bytes --]
? Build.log
? BuildErrors.log
? BuildWarnings.log
? BuildWarningsOnly.log
? Install.log
? PATCHES
? autom4te.cache
? revert-formations
? runbuild.sh
? runconfig.sh
? images/wreckr-stock
? kernel/DEVEL
? kernel/PATCHES
? kernel/run.c.diff1
? lib/DEVEL
? lib/Xconq.Warnings
? lib/bellum2-rul.g
? lib/bellum2-t.g
? lib/bellum2-u.g
? lib/bellum2.g
? lib/knights.g
? lib/wreckr-m.g
? lib/wreckr-u.g
? sdl/tlspatch
? tcltk/DEVEL
Index: ChangeLog
===================================================================
RCS file: /cvs/xconq/xconq/ChangeLog,v
retrieving revision 1.1474
diff -r1.1474 ChangeLog
16,30d15
< Fix scheduling bug caused by the use of formations. Also,
< slightly streamline the formations code.
< * kernel.h (is_in_formation): New prototype.
< * plan.c (is_in_formation): New function. Is the given unit
< presently in a formation and at the correct distance with respect
< to the formation leader?
< * run.c (side_move_some_units): Count number of units in formation.
< Only move an unit that is attempting to maintain formation if that
< unit is out of formation. Do not claim that an unit has been found
< to move, when that unit has not been moved; making the claim causes
< problems when formation movement is in effect. Ensure that the
< 'waitingfortasks' flag is set on any formation units so that the
< "auto next unit" UI code will be sure to pick them up and let the
< player move them if they have leftover ACP after moving in formation.
<
Index: kernel/run.c
===================================================================
RCS file: /cvs/xconq/xconq/kernel/run.c,v
retrieving revision 1.103
diff -r1.103 run.c
577,583c577,584
< /* Check that the side can research something. */
< for_all_advance_types(a) {
< if (side_can_research(side, a)) {
< /* Popup the research dialog if the side has a
< display. */
< if (side_has_display(side)) {
< update_research_display(side);
---
> /* Check that the side can research something. */
> for_all_advance_types(a) {
> if (side_can_research(side, a)) {
> /* Popup the research dialog if the side has a display. */
> if (side_has_display(side)) {
> update_research_display(side);
> }
> return TRUE;
585d585
< return TRUE;
587d586
< }
657,658c656,657
< && ((unit->act->initacp > 0)
< || acp_indep(unit))) {
---
> && (unit->act->initacp > 0
> || acp_indep(unit))) {
668,674c667,670
< /* The busy flag should have been cleared when the unit
< moved. If it is still set, it could mean that a
< broadcasted action was never received by the host
< and rebroadcasted. */
< Dprintf(
< "Busy flag still set for %s at start of turn.\n",
< unit_desig(unit));
---
> /* The busy flag should have been cleared when the unit moved. If it is still
> set, it could mean that a broadcasted action was never received by the host
> and rebroadcasted. */
> Dprintf("Busy flag still set for %s at start of turn.\n", unit_desig(unit));
757c753
< int num, foundanytomove, curactor0, curactor, numdelayed, numfollowing;
---
> int num, foundanytomove, curactor0, curactor, numdelayed;
776d771
< numfollowing = 0;
794,796d788
< /* Count the units which are in formations and can still act. */
< if (unit->plan && unit->plan->formation && unit_still_acting(unit))
< ++numfollowing;
809,810c801
< && (unit->plan && unit->plan->formation
< && !is_in_formation(unit))) {
---
> && (unit->plan && unit->plan->formation)) {
825d815
< /* Execute any tasks or pending actions that the unit has. */
831,834c821,822
< if (has_pending_action(unit) || (unit->plan && unit->plan->tasks)) {
< num += move_one_unit_multiple(unit, lim - num);
< foundanytomove = TRUE;
< }
---
> num += move_one_unit_multiple(unit, lim - num);
> foundanytomove = TRUE;
836d823
< #if (0)
840d826
< #endif
879,888d864
< /* Set waiting-for-tasks to true for any units in a formation, which
< still are acting (have ACP, are not skipped, etc...). */
< if (numfollowing > 0) {
< for (curactor = 0; curactor < av->numunits; ++curactor) {
< unit = unit_in_vector(av, curactor);
< if (unit->plan && unit->plan->formation
< && unit_still_acting(unit) && !(unit->plan->tasks))
< set_waiting_for_tasks(unit, TRUE);
< }
< }
909,921c885,897
< if (unit->plan
< && (unit->plan->asleep
< || unit->plan->reserve))
< return FALSE;
< /* Conditions that require further action provided
< that it was not ruled out above. */
< if (acp_indep(unit)
< && can_build(unit)
< && !unit->buildingdone)
< return TRUE;
< if (has_pending_action(unit))
< return TRUE;
< if (unit->plan)
---
> if (unit->plan
> && (unit->plan->asleep
> || unit->plan->reserve))
> return FALSE;
> /* Conditions that require further action provided
> that it was not ruled out above. */
> if (acp_indep(unit)
> && can_build(unit)
> && !unit->buildingdone)
> return TRUE;
> if (has_pending_action(unit))
> return TRUE;
> if (unit->plan)
1007,1008c983
< /* ... and independent units if we have brainless
< building ... */
---
> /* ... and independent units if we have brainless building ... */
1010,1011c985
< /* ... and human-cotrolled units that are not waiting for
< tasks. */
---
> /* ... and human-cotrolled units that are not waiting for tasks. */
^ permalink raw reply [flat|nested] 3+ messages in thread
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2004-08-23 4:55 delay key broke Jim Kingdon
2004-08-23 23:00 ` Eric McDonald
2004-08-24 18:00 ` Eric McDonald
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