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From: Jim Kingdon <kingdon@panix.com>
To: mcdonald@phy.cmich.edu
Cc: xconq7@sources.redhat.com
Subject: Re: Another Possible Solution to the Occupants Display Problem
Date: Tue, 07 Sep 2004 17:03:00 -0000	[thread overview]
Message-ID: <200409062209.i86M9Lx09978@panix5.panix.com> (raw)
In-Reply-To: <413CCD52.4080402@phy.cmich.edu> (message from Eric McDonald on Mon, 06 Sep 2004 14:49:22 -0600)

> The fact that we are clicking on a button in the transport box rather
> than the transport itself makes me think we are okay in this regard.

Sure, making it consistently a button would work.  What muddied those
waters was the question of what to do at 8x8, where there is no room
to draw a button.  Maybe just make people zoom in before they can
click to bring up the occupant popup.

> IMO, the existing materials display is inadequate and hogs too much
> space in comparison to its relative worth.

Agreed on that.

How about one icon for each material.  Mouse over the icon to get the
numbers ("5/200").  Perhaps the icon itself would have a greyscale
border from light grey to black for how much is present, or a red
border if LowSupply, or a bar similar to the damage bar (although this
is a problem if reaching capacity is rare) or something.

Of course the real problem here is that so often materials are either
100% or 0% (the latter in cases where this unit type never gets any of
that material).

  reply	other threads:[~2004-09-06 22:09 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-09-06 19:42 Eric McDonald
2004-09-06 20:49 ` Jim Kingdon
2004-09-06 22:09   ` Eric McDonald
2004-09-07 17:03     ` Jim Kingdon [this message]
2004-09-08  1:29       ` Eric McDonald

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