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From: Elijah Meeks <elijahmeeks@yahoo.com>
To: Eric McDonald <mcdonald@phy.cmich.edu>
Cc: xconq7 <xconq7@sources.redhat.com>
Subject: Re: New Windows Installer and Source Tarballs
Date: Mon, 11 Oct 2004 02:06:00 -0000	[thread overview]
Message-ID: <20041011014555.11750.qmail@web13122.mail.yahoo.com> (raw)
In-Reply-To: <4169BED8.6090903@phy.cmich.edu>

> Your 'see-mistake-chance' looks fine. Technically,
> you don't need to 
> crank the weight up so high in 'looks-like', but it
> shouldn't matter.
> 
> If you want to see the bugfix at work, start up the
> 'battle-bug.xcq' 
> game that you sent me. You will (should) see the
> markers instead of the 
> ships for the two furthest out Fed vessels.

I don't have the .xcq in front of me, but I'll check
it as soon as I can.  The two tables are:

(table see-mistake-chance
   (lrsensors ship-types 10000)
   (damlrsensors ship-types 10000)

)

(table looks-like
   (ship-types fedmarker 10000)
)

I haven't checked it with looks-like set to 100, maybe
that's the problem.  Also, the fedmarker unit has the
same point-value of a cruiser, so hopefully that helps
the AI.  Otherwise, since it's a unit that never
appears in the game, I can give it all the stats of a
fully functional cruiser, that's no problem.


		
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  reply	other threads:[~2004-10-11  1:45 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-10-10 22:52 Eric McDonald
2004-10-10 22:56 ` Elijah Meeks
2004-10-10 22:59   ` Lincoln Peters
2004-10-11  1:45   ` Eric McDonald
2004-10-11  2:06     ` Elijah Meeks [this message]
2004-10-11  2:49       ` Eric McDonald
2004-10-11  6:26       ` Lincoln Peters

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