From: Elijah Meeks <elijahmeeks@yahoo.com>
To: Eric McDonald <mcdonald@phy.cmich.edu>
Cc: xconq7 <xconq7@sources.redhat.com>
Subject: Re: New Windows Installer and Source Tarballs
Date: Mon, 11 Oct 2004 02:06:00 -0000 [thread overview]
Message-ID: <20041011014555.11750.qmail@web13122.mail.yahoo.com> (raw)
In-Reply-To: <4169BED8.6090903@phy.cmich.edu>
> Your 'see-mistake-chance' looks fine. Technically,
> you don't need to
> crank the weight up so high in 'looks-like', but it
> shouldn't matter.
>
> If you want to see the bugfix at work, start up the
> 'battle-bug.xcq'
> game that you sent me. You will (should) see the
> markers instead of the
> ships for the two furthest out Fed vessels.
I don't have the .xcq in front of me, but I'll check
it as soon as I can. The two tables are:
(table see-mistake-chance
(lrsensors ship-types 10000)
(damlrsensors ship-types 10000)
)
(table looks-like
(ship-types fedmarker 10000)
)
I haven't checked it with looks-like set to 100, maybe
that's the problem. Also, the fedmarker unit has the
same point-value of a cruiser, so hopefully that helps
the AI. Otherwise, since it's a unit that never
appears in the game, I can give it all the stats of a
fully functional cruiser, that's no problem.
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next prev parent reply other threads:[~2004-10-11 1:45 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-10-10 22:52 Eric McDonald
2004-10-10 22:56 ` Elijah Meeks
2004-10-10 22:59 ` Lincoln Peters
2004-10-11 1:45 ` Eric McDonald
2004-10-11 2:06 ` Elijah Meeks [this message]
2004-10-11 2:49 ` Eric McDonald
2004-10-11 6:26 ` Lincoln Peters
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