From: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
To: "xconq" <xconq7@sources.redhat.com>
Subject: re: Xconq language thoughts
Date: Thu, 20 Nov 2003 11:15:00 -0000 [thread overview]
Message-ID: <OOEALCJCKEBJBIJHCNJDAEBLGMAB.vanevery@indiegamedesign.com> (raw)
Bruno Boettcher wrote:
>
> ergo: we need not only a good abstraction layer defined
> through a set of
> interfaces, we need also easy to use and combinable basic actions to
> attract people into that area...
That's an inspiring vision! A lot of game design would get done with
such tools.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
Taking risk where others will not.
next reply other threads:[~2003-11-20 11:01 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-11-20 11:15 Brandon J. Van Every [this message]
-- strict thread matches above, loose matches on Subject: below --
2003-11-20 2:16 Stan Shebs
2003-11-20 2:47 ` Brandon J. Van Every
2003-11-20 3:05 ` Stan Shebs
2003-11-20 9:47 ` Brandon J. Van Every
2003-11-20 10:52 ` Bruno Boettcher
2003-11-20 15:10 ` Peter Garrone
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