From: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
To: "xconq" <xconq7@sources.redhat.com>
Subject: RE: Non flat maps (use pentagons and septagons on maps)
Date: Fri, 21 Nov 2003 11:56:00 -0000 [thread overview]
Message-ID: <OOEALCJCKEBJBIJHCNJDMEDDGMAB.vanevery@indiegamedesign.com> (raw)
In-Reply-To: <Pine.LNX.4.44.0311202133000.5296-100000@leon.phy.cmich.edu>
Eric McDonald wrote:
>
> Xconq already supports east-west tori. If you join north and south
> as well, then you can get a sphere (depending on what type of
> folding you use). A sphere, while preventing someone from
> starting in a corner, can be a mess to deal with.
Are you sure you don't mean that Xconq supports east-west cylinders, and
north-south-east-west torii? A NSEW wraparound map is not a sphere, it
is a torus.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
next prev parent reply other threads:[~2003-11-21 9:55 UTC|newest]
Thread overview: 14+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-11-20 17:40 Jakob Ilves
2003-11-20 17:50 ` Emmanuel Fritsch
2003-11-20 18:04 ` Eric McDonald
2003-11-21 2:24 ` Brandon J. Van Every
2003-11-21 2:50 ` Eric McDonald
2003-11-21 11:56 ` Brandon J. Van Every [this message]
2003-11-21 16:34 ` Eric McDonald
2003-11-21 2:18 ` Brandon J. Van Every
2003-11-21 2:32 ` Eric McDonald
2003-11-21 2:37 ` Eric McDonald
2003-11-21 6:58 ` Stan Shebs
2003-11-21 9:55 ` Jakob Ilves
2003-11-21 16:59 Elijah Meeks
2003-11-21 20:59 ` Eric McDonald
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