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* Non flat maps (use pentagons and septagons on maps)
@ 2003-11-20 17:40 Jakob Ilves
  2003-11-20 17:50 ` Emmanuel Fritsch
                   ` (3 more replies)
  0 siblings, 4 replies; 14+ messages in thread
From: Jakob Ilves @ 2003-11-20 17:40 UTC (permalink / raw)
  To: xconq7

Hello!

The orbiter is back, and in this email I'm considering to take a trip to the moon...  And you are
welcome to join me on the ride...

One thing I've been tinkering with on paper and in Java for approx 10-12 years is to let strategy
games take place not only on a flat hexagon playfield but upon a playfield where you have
occasional pentagons and septagons thrown in.

For instance, there were a few strategy games written in the 80s (Task force games' "Cerberus" and
Game Designers Workshop's "Traveller") which uses hexagonal maps of planets where a few hexes were
replaced with pentagons, resulting in a playfield which topologically was a icosokaeder (20 sided
die).  That would be cool to use in Xconq (or any other computer strategy game as well).

Imagine the 32 patches making up a leather football to be a playfield for Xconq.  Ok, it would be
a heck of a small map but still.

Actually, by using septagons (7-sided "hexes") in clever ways it's possible to create a playfield
with "tubes" protubing out of or into playfield surfaces.  One can have a few large ikosaeders
tied together with bridging tubes.

Imagine such a playfield where you have various terrains laid out... wow!  Imagine the nightmare
of displaying the thing in a GUI.... ouch!  It's the latter part which I've been scratching my
head with.

In the nordic mythology, the world consists of one huge tree, the ash named "Yggdrasil".  With
such a playfields with pentagons, hexagons and septagons, "yggdrasil" can be played upon in Xconq
:-).

As I said, this was a trip to the moon.  Stay tuned.  I'll create some docs and images for you to
view with this.

Best regards

/IlvJa, about to be lost in space


=====
(Jakob Ilves) <illvilja@yahoo.com>
{http://www.geocities.com/illvilja}

Höstrusk och grå moln - köp en resa till solen på Yahoo! Resor på adressen http://se.docs.yahoo.com/travel/index.html

^ permalink raw reply	[flat|nested] 14+ messages in thread
* RE: Non flat maps (use pentagons and septagons on maps)
@ 2003-11-21 16:59 Elijah Meeks
  2003-11-21 20:59 ` Eric McDonald
  0 siblings, 1 reply; 14+ messages in thread
From: Elijah Meeks @ 2003-11-21 16:59 UTC (permalink / raw)
  To: mcdonald; +Cc: xconq7

"Xconq already supports east-west tori. If you join
north and south as well, then you can get a sphere
(depending on what type of folding you use). A sphere,
while preventing someone from starting in a corner,
can be a mess to deal with."

I assumed there was same way to do this in Xconq, but
I can't seem to find out how.  What's the procedure
for setting up a map up like this?

__________________________________
Do you Yahoo!?
Free Pop-Up Blocker - Get it now
http://companion.yahoo.com/

^ permalink raw reply	[flat|nested] 14+ messages in thread

end of thread, other threads:[~2003-11-21 16:59 UTC | newest]

Thread overview: 14+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2003-11-20 17:40 Non flat maps (use pentagons and septagons on maps) Jakob Ilves
2003-11-20 17:50 ` Emmanuel Fritsch
2003-11-20 18:04   ` Eric McDonald
2003-11-21  2:24   ` Brandon J. Van Every
2003-11-21  2:50     ` Eric McDonald
2003-11-21 11:56       ` Brandon J. Van Every
2003-11-21 16:34         ` Eric McDonald
2003-11-21  2:18 ` Brandon J. Van Every
2003-11-21  2:32 ` Eric McDonald
2003-11-21  2:37   ` Eric McDonald
2003-11-21  6:58 ` Stan Shebs
2003-11-21  9:55   ` Jakob Ilves
2003-11-21 16:59 Elijah Meeks
2003-11-21 20:59 ` Eric McDonald

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