From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Elijah Meeks <elijahmeeks@yahoo.com>
Cc: xconq7@sources.redhat.com
Subject: Re: Rebuilding Units That Turn
Date: Wed, 19 Nov 2003 22:44:00 -0000 [thread overview]
Message-ID: <Pine.LNX.4.44.0311191726310.31399-100000@leon.phy.cmich.edu> (raw)
In-Reply-To: <20031119222219.77986.qmail@web13108.mail.yahoo.com>
Hi Elijah,
On Wed, 19 Nov 2003, Elijah Meeks wrote:
> Hey guys, I'm working on a Korean War game for Xconq,
> modern, with Japan and China butting heads, should be
> fun (There's a Spec Ops unit that can change back and
> forth into a Pave Low Heli, who's only got 1HP but can
> cause havoc behind the lines) and I'd like to do the
> following:
Sounds fun.
> Hope that made sense.
Sure. You know how to climb down the damage ladder (I do the
same thing with Bellum Aeternum city types, using a chain of
wrecked-types), and now you want to climb back up.
I think what we might need to address this issue is the rest of
the change-type functionality implementation. I do remember that
the time.g upgrade mechanism has been mentioned several times. I
have not yet looked to see what that is, but maybe it could be
useful to you until change-type is fully implemented.
Hope that helps,
Eric
next prev parent reply other threads:[~2003-11-19 22:41 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-11-19 22:41 Elijah Meeks
2003-11-19 22:44 ` Eric McDonald [this message]
2003-11-19 23:37 ` Elijah Meeks
2003-11-20 0:01 ` Eric McDonald
2003-11-20 0:13 ` Lincoln Peters
2003-11-20 18:00 ` Jim Kingdon
2003-11-20 18:52 ` Eric McDonald
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