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From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Elijah Meeks <elijahmeeks@yahoo.com>
Cc: xconq7@sources.redhat.com
Subject: Re: Rebuilding Units That Turn
Date: Wed, 19 Nov 2003 22:44:00 -0000	[thread overview]
Message-ID: <Pine.LNX.4.44.0311191726310.31399-100000@leon.phy.cmich.edu> (raw)
In-Reply-To: <20031119222219.77986.qmail@web13108.mail.yahoo.com>

Hi Elijah,

On Wed, 19 Nov 2003, Elijah Meeks wrote:

> Hey guys, I'm working on a Korean War game for Xconq,
> modern, with Japan and China butting heads, should be
> fun (There's a Spec Ops unit that can change back and
> forth into a Pave Low Heli, who's only got 1HP but can
> cause havoc behind the lines) and I'd like to do the
> following:

Sounds fun.

> Hope that made sense.

Sure. You know how to climb down the damage ladder (I do the 
same thing with Bellum Aeternum city types, using a chain of 
wrecked-types), and now you want to climb back up.

I think what we might need to address this issue is the rest of 
the change-type functionality implementation. I do remember that 
the time.g upgrade mechanism has been mentioned several times. I 
have not yet looked to see what that is, but maybe it could be 
useful to you until change-type is fully implemented.

  Hope that helps,
    Eric

  reply	other threads:[~2003-11-19 22:41 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-11-19 22:41 Elijah Meeks
2003-11-19 22:44 ` Eric McDonald [this message]
2003-11-19 23:37   ` Elijah Meeks
2003-11-20  0:01     ` Eric McDonald
2003-11-20  0:13     ` Lincoln Peters
2003-11-20 18:00       ` Jim Kingdon
2003-11-20 18:52         ` Eric McDonald

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