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From: Elijah Meeks <elijahmeeks@yahoo.com>
To: Eric McDonald <mcdonald@phy.cmich.edu>
Cc: xconq7@sources.redhat.com
Subject: Re: Rebuilding Units That Turn
Date: Wed, 19 Nov 2003 23:37:00 -0000	[thread overview]
Message-ID: <20031119231348.89073.qmail@web13108.mail.yahoo.com> (raw)
In-Reply-To: <Pine.LNX.4.44.0311191726310.31399-100000@leon.phy.cmich.edu>

> Sure. You know how to climb down the damage ladder
> (I do the 
> same thing with Bellum Aeternum city types, using a
> chain of 
> wrecked-types), and now you want to climb back up.
> 
> I think what we might need to address this issue is
> the rest of 
> the change-type functionality implementation. I do
> remember that 
> the time.g upgrade mechanism has been mentioned
> several times. I 
> have not yet looked to see what that is, but maybe
> it could be 
> useful to you until change-type is fully
> implemented.

Well, change-type definitely won't work, because then
the player would have to manually input it into the
interface (At least, that's how it was when I tried to
implement it in Specula for Dragons), so I was
thinking of simply using Build and then hp-to-build (I
think that's the table name) to kill off the unit that
builds it, leaving you with just one unit.  How's
upgrade work and is it easy to implement/use?


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  reply	other threads:[~2003-11-19 23:13 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-11-19 22:41 Elijah Meeks
2003-11-19 22:44 ` Eric McDonald
2003-11-19 23:37   ` Elijah Meeks [this message]
2003-11-20  0:01     ` Eric McDonald
2003-11-20  0:13     ` Lincoln Peters
2003-11-20 18:00       ` Jim Kingdon
2003-11-20 18:52         ` Eric McDonald

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