* non-programmer's opinion......
@ 2003-11-20 1:38 Richard Honeycutt
2003-11-20 8:16 ` Eric McDonald
0 siblings, 1 reply; 2+ messages in thread
From: Richard Honeycutt @ 2003-11-20 1:38 UTC (permalink / raw)
To: xconq7
I have been following this discussion with interest and have an opinion or
two of my own ( for what its worth ).....
I think that Python would be best for a scripting language as its OO and has
many libraries for UI buidling and game programming ( for sdl, gtk+, Tkinter,
Pygame, etc.) and tools available.
It could replace the gdl and by having more capabilities, allow more to be
done. By being simple to learn, more people ( like myself ) could be
encouraged to help develope things. ( I like FORTH but many do not )
Just my opinion ( a mostly uniformed one at that )
---------------------------
Is it possible to build 'chains of command' between units so that a command to
an upper level unit would be carried out by units lower in the chain?
Will facing and its effects ever make it to the game? ( for tactical battles,
air combat and some naval combat. )
I understand it would impact a lot of other things, but I am just curious.
----------------------------
I love this game and want to contribute in any way I can.
I just am lousy at programming.
---------------------------
With respect
Richard Honeycutt
^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: non-programmer's opinion......
2003-11-20 1:38 non-programmer's opinion Richard Honeycutt
@ 2003-11-20 8:16 ` Eric McDonald
0 siblings, 0 replies; 2+ messages in thread
From: Eric McDonald @ 2003-11-20 8:16 UTC (permalink / raw)
To: Richard Honeycutt; +Cc: xconq7
Hi Richard,
On Wed, 19 Nov 2003, Richard Honeycutt wrote:
> I have been following this discussion with interest and
>have an opinion or
> two of my own
As have quite a few others over the last few days. I guess for
list lurkers, there is safety in numbers. :-)
> Just my opinion ( a mostly uniformed one at that )
Uniformed? Are you an airline pilot, police officer, soldier, or
what? :-)
> Is it possible to build 'chains of command' between units so
>that a command to
> an upper level unit would be carried out by units lower in the chain?
There is some capability for this, though I have not verified
that it works as advertised. See the description of
'direct-control','unit-control-chance', and 'unit-control-range'
in the Game Design Manual.
I don't think this really addresses what you were looking for,
which was delegating the execution of orders. I suppose that if
standing orders became extended enough, Xconq could have some
sort of generalized orders system.
> Will facing and its effects ever make it to the game? ( for tactical battles,
> air combat and some naval combat. )
Good question.
> I love this game and want to contribute in any way I can.
> I just am lousy at programming.
But you would be okay with Python?
I also like Xconq quite a bit (if you couldn't tell :-). There are
plenty of ways to contribute that don't involve programming. One
could volunteer as an artist, publicist (as Bill Macon did
recently), or doing some work on the documentation. The master
manual documentation uses a markup language that is very easy to
learn, but there is also text documentation and the Xconq Web site
(outside of the online manuals). If you have artistic talents, I
know a Xconq game called Bellum Aeternum that could use some
distinct city and aircraft icons.... Also maybe it is time for a
new Xconq splash image.
Thanks for your thoughts and spirit of volunteerism,
Eric
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