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From: Hans Ronne <hronne@comhem.se>
To: xconq7@sources.redhat.com
Subject: Re: Save/restore of network games now possible
Date: Mon, 01 Dec 2003 22:14:00 -0000	[thread overview]
Message-ID: <l03130300bbf04dc233f9@[212.181.162.155]> (raw)
In-Reply-To: <l03130300bbf049a83d33@[212.181.162.155]>

>I have checked in code that makes it possible to save and restore Xconq
>network games with two or several players, including AIs. Here is how it
>works:
>
>1. The master saves the game.
>2. The master emails it to all clients.
>3. Everybody puts the saved game in the lib folder.
>4. The master hosts a new game.
>5. When everybody has connected, he opens the saved game.

In fact, a client can also save the game, and anybody can become the new
master by hosting the next round. The important thing is that everybody use
the same saved game file and that it is in the same location (the lib
folder) on all computers.

If you end up with different sides assigned compared to the original game,
just use the Exchange button to reorder the side/player list. Sides are
assigned in the order that clients connect to the new game.

Hans


      reply	other threads:[~2003-12-01  1:52 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-12-01  1:52 Hans Ronne
2003-12-01 22:14 ` Hans Ronne [this message]

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