public inbox for xconq7@sourceware.org
 help / color / mirror / Atom feed
* Large countries = World Seen?
@ 2004-07-04 21:38 Robert Goulding
  2004-07-05  7:27 ` Eric McDonald
  0 siblings, 1 reply; 3+ messages in thread
From: Robert Goulding @ 2004-07-04 21:38 UTC (permalink / raw)
  To: xconq7

It seems that selecting a 'large countries' variant in the standard game
makes the whole map visible.  Is this intended?  (Note: tried on both native
mac and wintcl with same effect).

Robert.

^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: Large countries = World Seen?
  2004-07-04 21:38 Large countries = World Seen? Robert Goulding
@ 2004-07-05  7:27 ` Eric McDonald
  2004-07-05  7:30   ` Hans Ronne
  0 siblings, 1 reply; 3+ messages in thread
From: Eric McDonald @ 2004-07-05  7:27 UTC (permalink / raw)
  To: Robert Goulding; +Cc: xconq7

Robert Goulding wrote:
> It seems that selecting a 'large countries' variant in the standard game
> makes the whole map visible.  Is this intended?  (Note: tried on both native
> mac and wintcl with same effect).

The number of cells initially seen does seem to be a bit excessive. 
However, there is some unknown territory on the opposite corner of the 
map, if you start out near one corner. Furthermore, if you make the map 
size, say 100x100, you'll notice a fair amount of unknown territory. So, 
I don't think this is a bug, __just possibly an excess.

Eric

^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: Large countries = World Seen?
  2004-07-05  7:27 ` Eric McDonald
@ 2004-07-05  7:30   ` Hans Ronne
  0 siblings, 0 replies; 3+ messages in thread
From: Hans Ronne @ 2004-07-05  7:30 UTC (permalink / raw)
  To: Eric McDonald; +Cc: xconq7

>Robert Goulding wrote:
>> It seems that selecting a 'large countries' variant in the standard game
>> makes the whole map visible.  Is this intended?  (Note: tried on both native
>> mac and wintcl with same effect).
>
>The number of cells initially seen does seem to be a bit excessive.
>However, there is some unknown territory on the opposite corner of the
>map, if you start out near one corner. Furthermore, if you make the map
>size, say 100x100, you'll notice a fair amount of unknown territory. So,
>I don't think this is a bug, __just possibly an excess.

However, you do see enemy territory as well. That should not be. I thought
at first the recent extensive changes to the unit view code might be
responsible, bit a quick check with old binaries revealed that this bug has
been around for quite some time.

Hans


^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2004-07-05  7:27 UTC | newest]

Thread overview: 3+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2004-07-04 21:38 Large countries = World Seen? Robert Goulding
2004-07-05  7:27 ` Eric McDonald
2004-07-05  7:30   ` Hans Ronne

This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for read-only IMAP folder(s) and NNTP newsgroup(s).