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* timeout in mmo_get_symbols
@ 2022-08-17  7:08 Alan Modra
  2022-08-17 11:29 ` Hans-Peter Nilsson
  0 siblings, 1 reply; 3+ messages in thread
From: Alan Modra @ 2022-08-17  7:08 UTC (permalink / raw)
  To: binutils

Fix mmo_get_byte to return a fail-safe value, not just on the first
call with a read error but on subsequent calls too.

	* mmo.c (mmo_get_byte): Return the fail-safe value on every
	call after a read error.

diff --git a/bfd/mmo.c b/bfd/mmo.c
index 30af28c8bdc..80b5cb6b4ca 100644
--- a/bfd/mmo.c
+++ b/bfd/mmo.c
@@ -1180,15 +1180,14 @@ mmo_get_byte (bfd *abfd)
 
   if (abfd->tdata.mmo_data->byte_no == 0)
     {
-      if (! abfd->tdata.mmo_data->have_error
+      if (!abfd->tdata.mmo_data->have_error
 	  && bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
-	{
-	  abfd->tdata.mmo_data->have_error = true;
+	abfd->tdata.mmo_data->have_error = true;
 
-	  /* A value somewhat safe against tripping on some inconsistency
-	     when mopping up after this error.  */
-	  return 128;
-	}
+      /* A value somewhat safe against tripping on some inconsistency
+	 when mopping up after this error.  */
+      if (abfd->tdata.mmo_data->have_error)
+	return 128;
     }
 
   retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];

-- 
Alan Modra
Australia Development Lab, IBM

^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: timeout in mmo_get_symbols
  2022-08-17  7:08 timeout in mmo_get_symbols Alan Modra
@ 2022-08-17 11:29 ` Hans-Peter Nilsson
  2022-08-17 13:42   ` Alan Modra
  0 siblings, 1 reply; 3+ messages in thread
From: Hans-Peter Nilsson @ 2022-08-17 11:29 UTC (permalink / raw)
  To: Alan Modra; +Cc: binutils

Thanks for the fuzzer mmo fixes.
I have to ask, about the subject, "timeout"?
Did this bug perhaps cause an infinite loop with some fuzzed
object?  Is there a story to tell?

On Wed, 17 Aug 2022, Alan Modra via Binutils wrote:

> Fix mmo_get_byte to return a fail-safe value, not just on the first
> call with a read error but on subsequent calls too.

Oopsie! :/

>
> 	* mmo.c (mmo_get_byte): Return the fail-safe value on every
> 	call after a read error.

brgds, H-P

^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: timeout in mmo_get_symbols
  2022-08-17 11:29 ` Hans-Peter Nilsson
@ 2022-08-17 13:42   ` Alan Modra
  0 siblings, 0 replies; 3+ messages in thread
From: Alan Modra @ 2022-08-17 13:42 UTC (permalink / raw)
  To: Hans-Peter Nilsson; +Cc: binutils

[-- Attachment #1: Type: text/plain, Size: 469 bytes --]

On Wed, Aug 17, 2022 at 07:29:03AM -0400, Hans-Peter Nilsson wrote:
> Thanks for the fuzzer mmo fixes.
> I have to ask, about the subject, "timeout"?
> Did this bug perhaps cause an infinite loop with some fuzzed
> object?

Yes.  https://oss-fuzz.com/testcase-detail/5712821022752768
(That link might not work until their next build when it should be
seen to be fixed and thus open to the public.)

Testcase attached too.

-- 
Alan Modra
Australia Development Lab, IBM

[-- Attachment #2: clusterfuzz-testcase-minimized-fuzz_dwarf-5712821022752768 --]
[-- Type: application/octet-stream, Size: 708 bytes --]

^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2022-08-17 13:42 UTC | newest]

Thread overview: 3+ messages (download: mbox.gz / follow: Atom feed)
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2022-08-17  7:08 timeout in mmo_get_symbols Alan Modra
2022-08-17 11:29 ` Hans-Peter Nilsson
2022-08-17 13:42   ` Alan Modra

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