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From: Torbjorn SVENSSON <torbjorn.svensson@foss.st.com>
To: Luis Machado <luis.machado@arm.com>, <gdb-patches@sourceware.org>
Cc: <vanekt@volny.cz>, Yvan Roux <yvan.roux@foss.st.com>
Subject: Re: [PATCH v2 3/4] gdb: dwarf2 generic implementation for caching function data
Date: Tue, 29 Nov 2022 16:19:32 +0100	[thread overview]
Message-ID: <4461f93e-b29d-80bc-3249-04cbcb94be99@foss.st.com> (raw)
In-Reply-To: <fc7b1963-1fc1-1fb9-aec6-5a1cc35e9b52@arm.com>

Hi,

I've had a long discussion with Luis on IRC regarding the points 
mentioned here, but I'll reply to the list now in order to get more eyes 
on the topic.


On 2022-11-21 22:16, Luis Machado wrote:
> Hi,
> 
> On 11/18/22 15:52, Torbjörn SVENSSON wrote:
>> When there is no dwarf2 data for a register, a function can be called
>> to provide the value of this register.  In some situations, it might
>> not be trivial to determine the value to return and it would cause a
>> performance bottleneck to do the computation each time.
>>
>> This patch allows the called function to have a "cache" object that it
>> can use to store some metadata between calls to reduce the performance
>> impact of the complex logic.
>>
>> The cache object is unique for each function and frame, so if there are
>> more than one function pointer stored in the dwarf2_frame_cache->reg
>> array, then the appropriate pointer will be supplied (the type is not
>> known by the dwarf2 implementation).
>>
>> dwarf2_frame_get_fn_data can be used to retrieve the function unique
>> cache object.
>> dwarf2_frame_allocate_fn_data can be used to allocate and retrieve the
>> function unqiue cache object.
> 
> unqiue -> unique
> 
>>
>> Signed-off-by: Torbjörn SVENSSON <torbjorn.svensson@foss.st.com>
>> Signed-off-by: Yvan Roux <yvan.roux@foss.st.com>
>> ---
>>   gdb/dwarf2/frame.c | 48 ++++++++++++++++++++++++++++++++++++++++++++++
>>   gdb/dwarf2/frame.h | 20 +++++++++++++++++--
>>   2 files changed, 66 insertions(+), 2 deletions(-)
>>
>> diff --git a/gdb/dwarf2/frame.c b/gdb/dwarf2/frame.c
>> index 3f884abe1d5..bff3b706e7e 100644
>> --- a/gdb/dwarf2/frame.c
>> +++ b/gdb/dwarf2/frame.c
>> @@ -831,6 +831,14 @@ dwarf2_fetch_cfa_info (struct gdbarch *gdbarch, 
>> CORE_ADDR pc,
>>   }
>>   \f
>> +struct dwarf2_frame_fn_data
>> +{
>> +  struct value *(*fn) (frame_info_ptr this_frame, void **this_cache,
>> +               int regnum);
>> +  void *data;
>> +  struct dwarf2_frame_fn_data* next;
>> +};
>> +
> 
> I'm wondering if we really need to have a function pointer here. Isn't 
> the cache supposed to be frame-wide and not
> function-specific?
> 
> If we don't need it, the cache just becomes an opaque data pointer.
> 
>>   struct dwarf2_frame_cache
>>   {
>>     /* DWARF Call Frame Address.  */
>> @@ -862,6 +870,8 @@ struct dwarf2_frame_cache
>>        dwarf2_tailcall_frame_unwind unwinder so this field does not 
>> apply for
>>        them.  */
>>     void *tailcall_cache;
>> +
>> +  struct dwarf2_frame_fn_data *fn_data;
>>   };
>>   static struct dwarf2_frame_cache *
>> @@ -1221,6 +1231,44 @@ dwarf2_frame_prev_register (frame_info_ptr 
>> this_frame, void **this_cache,
>>       }
>>   }
>> +void *dwarf2_frame_get_fn_data (frame_info_ptr this_frame, void 
>> **this_cache,
>> +                fn_prev_register fn)
>> +{
>> +  struct dwarf2_frame_fn_data *fn_data = nullptr;
>> +  struct dwarf2_frame_cache *cache
>> +    = dwarf2_frame_cache (this_frame, this_cache);
>> +
>> +  /* Find the object for the function.  */
>> +  for (fn_data = cache->fn_data; fn_data; fn_data = fn_data->next)
>> +    if (fn_data->fn == fn)
>> +      return fn_data->data;
>> +
>> +  return nullptr;
>> +}
>> +
>> +void *dwarf2_frame_allocate_fn_data (frame_info_ptr this_frame,
>> +                     void **this_cache,
>> +                     fn_prev_register fn, unsigned long size)
>> +{
>> +  struct dwarf2_frame_fn_data *fn_data = nullptr;
>> +  struct dwarf2_frame_cache *cache
>> +    = dwarf2_frame_cache (this_frame, this_cache);
>> +
>> +  /* First try to find an existing object.  */
>> +  void *data = dwarf2_frame_get_fn_data (this_frame, this_cache, fn);
>> +  if (data)
>> +    return data;
>> +
>> +  /* No object found, lets create a new instance.  */
>> +  fn_data = FRAME_OBSTACK_ZALLOC (struct dwarf2_frame_fn_data);
>> +  fn_data->fn = fn;
>> +  fn_data->data = frame_obstack_zalloc (size);
>> +  fn_data->next = cache->fn_data;
>> +  cache->fn_data = fn_data;
>> +
>> +  return fn_data->data;
>> +}
> 
> And if we only have a data pointer, we can return a reference to it 
> through the argument, and then DWARF can cache it.
> 
> We could even have a destructor/cleanup that can get called once the 
> frames are destroyed.

I don't think we can do that without introducing a lot more changes to 
the common code. My changes are designed in a way that would only have 
an impact on arm (as they are the only users for the functionality right 
now) and not for every target out there that GDB supports. If going for 
a simpler solution, it would mean that every target needs to be 
re-tested in order to get the confirmation that the implementation would 
not break some other target.


> 
>> +
>>   /* Proxy for tailcall_frame_dealloc_cache for bottom frame of a 
>> virtual tail
>>      call frames chain.  */
>> diff --git a/gdb/dwarf2/frame.h b/gdb/dwarf2/frame.h
>> index 06c8a10c178..444afd9f8eb 100644
>> --- a/gdb/dwarf2/frame.h
>> +++ b/gdb/dwarf2/frame.h
>> @@ -66,6 +66,9 @@ enum dwarf2_frame_reg_rule
>>   /* Register state.  */
>> +typedef struct value *(*fn_prev_register) (frame_info_ptr this_frame,
>> +                       void **this_cache, int regnum);
>> +
>>   struct dwarf2_frame_state_reg
>>   {
>>     /* Each register save state can be described in terms of a CFA slot,
>> @@ -78,8 +81,7 @@ struct dwarf2_frame_state_reg
>>         const gdb_byte *start;
>>         ULONGEST len;
>>       } exp;
>> -    struct value *(*fn) (frame_info_ptr this_frame, void **this_cache,
>> -             int regnum);
>> +    fn_prev_register fn;
>>     } loc;
>>     enum dwarf2_frame_reg_rule how;
>>   };
>> @@ -262,4 +264,18 @@ extern int dwarf2_fetch_cfa_info (struct gdbarch 
>> *gdbarch, CORE_ADDR pc,
>>                     const gdb_byte **cfa_start_out,
>>                     const gdb_byte **cfa_end_out);
>> +
>> +/* Allocate a new instance of the function unique data.  */
>> +
>> +extern void *dwarf2_frame_allocate_fn_data (frame_info_ptr this_frame,
>> +                        void **this_cache,
>> +                        fn_prev_register fn,
>> +                        unsigned long size);
>> +
>> +/* Retrieve the function unique data for this frame.  */
>> +
>> +extern void *dwarf2_frame_get_fn_data (frame_info_ptr this_frame,
>> +                       void **this_cache,
>> +                       fn_prev_register fn);
>> +
>>   #endif /* dwarf2-frame.h */
> 
> As we've discussed before, I think the cache idea is nice if we have to 
> deal with targets with multiple CFA's (in our case, we have either 4 
> SP's or 2 SP's, plus aliases).
> 
> DWARF doesn't seem to support this at the moment, and the function HOW 
> for DWARF is not smart enough to remember a previously-fetched value. So 
> it seems we have room
> for some improvement, unless there is enough reason elsewhere about why 
> we shouldn't have a cache.


This patch does not provide a cache or anything, it just provides a way 
for the callback function to save some additional data between calls for 
the same frame.
The code above is generic in the way that it has one data object per 
function and frame. The reason for this implementation is that it's 
rather easy to ensure that the data object is okay for the function that 
uses it without any inter-dependencies with some other function that 
might be called for some other register on the same frame. You could 
even consider having a shared function to be a callback function. In the 
case of a shared function, that would mean that the object would be 
large and public and then it would simply make more sense to make the 
dwarf2 object public and extend it instead.
My approach ensures that each callback function has its own data and the 
data structure is "private" to the function. It's possible to share the 
struct for the data object between 2 functions, but it's not possible to 
share the instance of the struct between 2 functions.


> It would be nice to have some opinions from others, so we can 
> potentially shape this in a way that makes it useful for the general case.

Yes. Please give me some more feedback to work on!

Kind regards,
Torbjörn

  reply	other threads:[~2022-11-29 15:19 UTC|newest]

Thread overview: 24+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2022-11-18 15:52 [PATCH 0/4] v2 gdb/arm: Fixes for Cortex-M stack unwinding Torbjörn SVENSSON
2022-11-18 15:52 ` [PATCH v2 1/4] gdb/arm: Update active msp/psp when switching stack Torbjörn SVENSSON
2022-11-21 14:04   ` Luis Machado
2022-11-18 15:52 ` [PATCH v2 2/4] gdb/arm: Ensure that stack pointers are in sync Torbjörn SVENSSON
2022-11-21 14:04   ` Luis Machado
2022-11-18 15:52 ` [PATCH v2 3/4] gdb: dwarf2 generic implementation for caching function data Torbjörn SVENSSON
2022-11-18 16:01   ` Torbjorn SVENSSON
2022-12-20 21:04     ` Tom Tromey
2022-11-21 21:16   ` Luis Machado
2022-11-29 15:19     ` Torbjorn SVENSSON [this message]
2022-11-29 16:24       ` Tomas Vanek
2022-11-30 10:16         ` Torbjorn SVENSSON
2022-11-30 10:19           ` Luis Machado
2022-12-08  1:11           ` Luis Machado
2022-12-19 19:28     ` [PING] " Torbjorn SVENSSON
2022-12-20 21:02   ` Tom Tromey
2022-12-28 16:16     ` Torbjorn SVENSSON
2023-01-05 20:53       ` Torbjorn SVENSSON
2023-01-14  6:54       ` Joel Brobecker
2023-01-18 18:47   ` Tom Tromey
2023-01-19 10:31     ` Torbjorn SVENSSON
2022-11-18 15:52 ` [PATCH v2 4/4] gdb/arm: Use new dwarf2 function cache Torbjörn SVENSSON
2022-11-21 21:04   ` Luis Machado
2022-11-29 15:19     ` Torbjorn SVENSSON

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