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From: Jim Kingdon <kingdon@panix.com>
To: xconq7@sources.redhat.com
Subject: xconq net game: loss of sync
Date: Sun, 29 Aug 2004 02:57:00 -0000	[thread overview]
Message-ID: <200408290253.i7T2rgZ01077@panix5.panix.com> (raw)

Tom and I tried to play xconq tonight.

We got to turn 10 before we got a loss of sync.  I had him save the
game.  It saved on both sides.  I had him email me the one from his
side.

The diff was about 90Kbytes, which is much larger than I would have
thought.  The spurious diffs seemed to be places like
swedish-place-names.  In mine it starts:

(grammar root 100 (root (reject name Aa

(where "Aa" are really a's with circles on top)

and in Tom's it has

(grammar root 100 (root (reject name |Aa|

(note the vertical bars; the Aa seem to be the same in both cases).
Also his lines are broken at about 990 characters.  Windows vs Linux?
Or maybe something about the process of mailing it?  The lines are
broken with "!" at the end of the continued line, which I don't think
is an xconq convention.  The line-break thing does seem to have a lot
to do with the sheer size of the diffs.

Anyway, moving on to what appear to be the real differences.  I've
enclosed the part of the diff which shows some signs of being real.
The differing material levels for Ojo Caliente looks
disturbing to me.  Likewise for the fighter.  Bugs in the supply code?

@@ -1148,7 +1172,7 @@
   (plural-noun "Vietnamese")
   (emblem-name "flag-vietnam")
   (unit-namers "" "" "" "" "" "" "" "" "" "" ""
   "vietnamese-place-names" "vietnamese-place-names")
-  (total-time-used 119)
+  (total-time-used 123)
   (finished-turn 1)
   (advantage-max 15)
   (player 1)
@@ -1218,8 +1242,7 @@
   (plural-noun "Mexicans")
   (emblem-name "flag-mexico")
   (unit-namers "" "" "" "" "" "" "" "" "" "" "" "mexican-place-names"
   "mexican-place-names")
-  (total-time-used 144)
-  (finished-turn 1)
+  (total-time-used 119)
   (advantage-max 15)
   (player 2)
   (default-doctrine 1)
@@ -1244,9 +1267,9 @@
   "40abg4h2f12a"
   "40a2bf3hfb12a"
   "40a2b2f2hgb12a"
-  "38a5b2fhfc12a"
-  "38a6b4fb11a"
-  "39a6bd2fb11a"
+  "40a3b2fhfc12a"
+  "41a3b4fb11a"
+  "42a3bd2fb11a"
   "43a6b11a"
   "43a6b11a"
   "43a6b11a"
@@ -1268,17 +1291,17 @@
   ))
 
 (side 2 (unit-views
-  (fighter 2 (null) 1 39 19 0 1 10 23 fighter)
   (infantry 2 (null) 1 42 25 0 1 10 21 soldiers)
   (city 2 Chihuahua 1 43 20 0 1 10 12 city20)
-  (infantry 2 (null) 1 45 18 0 0 10 38 soldiers)
+  (infantry 2 (null) 1 24 16 0 0 10 38 soldiers)
   (infantry 2 (null) 1 43 22 0 1 10 34 soldiers)
   (town 2 Durango 1 43 23 0 1 10 10 town20)
   (bomber 2 (null) 1 24 16 0 0 10 28 4e)
   (town 2 El Sueco 1 43 24 0 1 10 7 town20)
-  (bomber 2 (null) 1 44 19 0 0 10 26 4e)
+  (bomber 2 (null) 1 45 19 0 0 10 26 4e)
   (town 2 Ojo Caliente 1 44 19 0 1 10 17 town20)
-  (infantry 2 (null) 1 25 13 0 0 10 40 soldiers)
+  (fighter 2 (null) 1 44 19 0 1 10 23 fighter)
+  (infantry 2 (null) 1 25 15 0 0 10 40 soldiers)
   (town 2 Veracruz 1 45 19 0 1 10 8 town20)
   (infantry 2 (null) 1 44 20 0 1 10 33 soldiers)
   (bomber 2 (null) 1 25 12 0 0 10 35 4e)
@@ -1295,7 +1318,7 @@
   (adjective "independent")
   (color "black,black,white")
   (emblem-name "none")
-  (total-time-used 1)
+  (total-time-used 6)
   (finished-turn 1)
   (advantage-max 15)
   (controlled-by 0)
@@ -1365,7 +1388,7 @@
   (plan Passive 2))
 (fighter 25 12 1 (# 30) (image-name "fighter") (nb 1) (m 15 3)
   (acp 0) (am 3)
-  (plan Passive 8 (tasks (move-to 4 0 25 11 0 0 0))))
+  (plan Passive 8 (supply-alarm false) (tasks (move-to 4 0 25 11 0 0
0))))
 (bomber 25 13 1 (# 31) (in 2) (image-name "4e") (nb 1) (hp 1) (cp 10)
(m 0 0)
   (acp 0) (acp0 0)
   (plan Passive 2))
@@ -1399,7 +1422,7 @@
 (city 43 20 2 (n "Chihuahua") (# 12) (image-name "city20") (nb 1) (m
900 400)
   (acp 0)
   (plan Passive 0 (tasks (build 6 0 0 38 1 2 43 20))))
-(town 44 19 2 (n "Ojo Caliente") (os 0) (# 17) (image-name "town20")
(nb 6) (m 485 200)
+(town 44 19 2 (n "Ojo Caliente") (os 0) (# 17) (image-name "town20")
(nb 6) (m 500 200)
   (acp 0)
   (plan Passive 4 (tasks (build 6 0 0 40 1 2 44 19))))
 (infantry 42 25 2 (# 21) (image-name "soldiers") (nb 1) (m 5 6)
@@ -1408,9 +1431,9 @@
 (infantry 46 23 2 (# 22) (image-name "soldiers") (nb 2) (m 5 6)
   (acp 0) (am 1)
   (plan Passive 4 (wait true)))
-(fighter 39 19 2 (# 23) (image-name "fighter") (nb 1) (m 13 3)
-  (acp 0) (am 6)
-  (plan Passive 8 (tasks (move-dir 5 0 4 0))))
+(fighter 44 19 2 (# 23) (in 17) (image-name "fighter") (nb 1) (m 2 3)
+  (acp 5) (am 1)
+  (plan Passive 8 (wait true) (supply-alarm false) (supply-is-low
true)))
 (bomber 46 21 2 (# 25) (in 11) (image-name "4e") (nb 1) (hp 1) (cp
10) (m 0 0)
   (acp 0) (acp0 0)
   (plan Passive 2))

             reply	other threads:[~2004-08-29  2:53 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-08-29  2:57 Jim Kingdon [this message]
  -- strict thread matches above, loose matches on Subject: below --
2004-08-29  0:54 Net Game Showstopper tsbvc
2004-08-29  1:09 ` Robert Goulding
2004-08-29  3:07   ` Jim Kingdon
2004-08-29  3:14     ` xconq net game: loss of sync Jim Kingdon
2004-08-29 13:15       ` Eric McDonald

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