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From: Jim Kingdon <kingdon@panix.com>
To: xconq7@sources.redhat.com
Subject: Re: New Proposed Xconq Web Site Online
Date: Sun, 03 Oct 2004 17:48:00 -0000	[thread overview]
Message-ID: <200410031559.i93Fxag11465@panix5.panix.com> (raw)
In-Reply-To: <415E0BED.6080105@phy.cmich.edu> (message from Eric McDonald on Fri, 01 Oct 2004 20:01:17 -0600)

> I think that other font tables, similar to 'fonts.bmp' may need to be
> used for other languages, and the 'draw_string' code will probably
> have to be rewritten to dispatch to new functions such as
> 'draw_string_en_US', 'draw_string_eo' :-), etc... as appropriate.

Well, there is the easy way and the hard way.  The easy way is to just
pick up one of the existing rendering packages, such as pango (
http://www.pango.org/ ) and existing sets of fonts.  Something along
these lines is surely the way to go if we see it as a priority to
support a wide variety of modern languages with minimal effort on the
part of the game designer.

The hard way is more custom, and has as a goal having more of a
distinctive xconq look and/or a look specific to a particular xconq
game.  One possible solution which passes the buck to the game
designer (or UI translator): rather than specify a unit name (or menu
item) as text, specify it as a bitmap (in how many sizes?  etc).  This
pushes all the rendering issues (bidirectional, combining glyphs in
languages like thai, arabic, etc) to design-time than runtime.  This
doesn't help with cases in which humans enter text - the chat and "M"
(message) features of a multiplayer game are what spring to mind.
There's also "name a unit".

  parent reply	other threads:[~2004-10-03 15:59 UTC|newest]

Thread overview: 37+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-10-01  5:40 Feneric Brown
2004-10-01  6:10 ` Jim Kingdon
2004-10-02  2:14   ` Eric McDonald
2004-10-02  2:51     ` mskala
2004-10-02  3:04       ` Eric McDonald
2004-10-03 17:48     ` Jim Kingdon [this message]
2004-10-03 18:36       ` Eric McDonald
2004-10-03 18:49         ` Jim Kingdon
2004-10-03 23:55           ` Eric McDonald
2004-10-04  4:53           ` Antarcticonq Elijah Meeks
2004-10-05  3:50             ` Antarcticonq Eric McDonald
2004-10-06  2:01               ` Antarcticonq Elijah Meeks
2004-10-01  8:07 ` New Proposed Xconq Web Site Online Lincoln Peters
2004-10-01 18:07 ` Eric McDonald
  -- strict thread matches above, loose matches on Subject: below --
2004-10-06  2:02 Feneric Brown
2004-10-01 18:35 Feneric Brown
2004-10-02  2:01 ` Eric McDonald
2004-10-01 18:23 Feneric Brown
2004-09-29 19:26 Feneric Brown
2004-09-30  0:36 ` Eric McDonald
2004-09-30 23:49 ` Jim Kingdon
2004-09-29 19:17 Eric W. Brown
2004-09-29  0:41 Eric W. Brown
2004-09-29 18:08 ` Jim Kingdon
2004-09-29  0:23 Feneric Brown
2004-09-28 21:34 Feneric Brown
2004-09-28 22:14 ` Elijah Meeks
2004-09-28 23:47 ` D. Cooper Stevenson
2004-09-29 15:00 ` Jim Kingdon
2004-09-29 18:16   ` Eric McDonald
2004-09-30 16:59     ` Jim Kingdon
2004-09-29 18:24   ` Eric McDonald
2004-09-30 17:07     ` Jim Kingdon
2004-09-27 18:44 D. Cooper Stevenson
2004-09-27 18:54 ` Elijah Meeks
2004-09-28  2:40   ` D. Cooper Stevenson
2004-09-28  3:25 ` Eric McDonald

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