From: Elijah Meeks <elijahmeeks@yahoo.com>
To: Lincoln Peters <sampln@sbcglobal.net>,
Xconq list <xconq7@sources.redhat.com>
Cc: xconq-developers@lists.sourceforge.net,
xconq-general@lists.sourceforge.net
Subject: Re: Developer release of knightmare.g
Date: Mon, 03 Jan 2005 22:48:00 -0000 [thread overview]
Message-ID: <20050103224836.49045.qmail@web13126.mail.yahoo.com> (raw)
In-Reply-To: <1104741096.402.269.camel@localhost.localdomain>
Hey Lincoln,
I opened up knightmare.g and received an error
reporting that 'The unit type form has no property
named size-min' which seems to relate to the various
cities. Was that meant to be a size-max?
Otherwise it seems to run just fine and, wow, that's a
lot of units. This'll take a while to do some serious
play-testing, but I've noticed some issues:
Category 1 - Relatively Serious
1. The AI builds ships in land-locked cities.
Category 2 - Relatively Frivolous
1. There's a trident.gif wagon that looks better than
the b/w one.
2. The image for the Roc is Godzilla. My Monster
Manual says its a giant bird, not a radioactive,
fire-breathing lizard.
3. There's a thing called a 'thorp'. What the heck
is a 'thorp'??
As you can tell, not too many serious issues yet.
I'll keep hammering it. Is there any particular
aspect that you'd want testing on?
Elijah
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next prev parent reply other threads:[~2005-01-03 22:48 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-01-03 8:31 Lincoln Peters
2005-01-03 22:48 ` Elijah Meeks [this message]
2005-01-03 23:36 ` Lincoln Peters
2005-01-03 23:54 ` Elijah Meeks
2005-01-04 2:22 ` Eric McDonald
2005-01-04 2:00 ` Eric McDonald
2005-01-04 4:40 ` Lincoln Peters
2005-01-04 20:24 ` Elijah Meeks
2005-01-04 21:24 ` Lincoln Peters
2005-01-05 1:10 ` Eric McDonald
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