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From: Elijah Meeks <elijahmeeks@yahoo.com>
To: Lincoln Peters <sampln@sbcglobal.net>,
	Xconq list <xconq7@sources.redhat.com>
Cc: xconq-developers@lists.sourceforge.net,
	xconq-general@lists.sourceforge.net
Subject: Re: Developer release of knightmare.g
Date: Mon, 03 Jan 2005 22:48:00 -0000	[thread overview]
Message-ID: <20050103224836.49045.qmail@web13126.mail.yahoo.com> (raw)
In-Reply-To: <1104741096.402.269.camel@localhost.localdomain>

Hey Lincoln,

I opened up knightmare.g and received an error
reporting that 'The unit type form has no property
named size-min' which seems to relate to the various
cities.  Was that meant to be a size-max?

Otherwise it seems to run just fine and, wow, that's a
lot of units.  This'll take a while to do some serious
play-testing, but I've noticed some issues:

Category 1 - Relatively Serious
1.  The AI builds ships in land-locked cities.

Category 2 - Relatively Frivolous
1.  There's a trident.gif wagon that looks better than
the b/w one.
2.  The image for the Roc is Godzilla.  My Monster
Manual says its a giant bird, not a radioactive,
fire-breathing lizard.
3.  There's a thing called a 'thorp'.  What the heck
is a 'thorp'??

As you can tell, not too many serious issues yet. 
I'll keep hammering it.  Is there any particular
aspect that you'd want testing on?

Elijah


		
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  reply	other threads:[~2005-01-03 22:48 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-01-03  8:31 Lincoln Peters
2005-01-03 22:48 ` Elijah Meeks [this message]
2005-01-03 23:36   ` Lincoln Peters
2005-01-03 23:54     ` Elijah Meeks
2005-01-04  2:22     ` Eric McDonald
2005-01-04  2:00 ` Eric McDonald
2005-01-04  4:40   ` Lincoln Peters
2005-01-04 20:24     ` Elijah Meeks
2005-01-04 21:24       ` Lincoln Peters
2005-01-05  1:10         ` Eric McDonald

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