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From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Jim Kingdon <kingdon@panix.com>
Cc: Goulding.2@nd.edu,  tsbvc@tds.net,  xconq7@sources.redhat.com
Subject: Re: Net Game Showstopper
Date: Sun, 29 Aug 2004 19:17:00 -0000	[thread overview]
Message-ID: <4131FD6E.8030000@phy.cmich.edu> (raw)
In-Reply-To: <200408290257.i7T2v8j01361@panix5.panix.com>

Jim Kingdon wrote:

> If we had 4 people, we could have had 2 2-person games.  If we had 3
> people, we probably could have 3 2-person games (with each person
> playing two).

One would have to be careful with the 3 2-person games scenario. No 
person could host more than 1 game, or else you would have to fiddle 
with port numbers. Also, real time constraints on turn length would 
probably need to be set up to prevent someone from spending too much 
time on one game (and just to add to the adrenaline level :-).

A "simul" (to use chess jargon) is a fun idea though.

Eric

  parent reply	other threads:[~2004-08-29 15:59 UTC|newest]

Thread overview: 16+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-08-29  0:54 tsbvc
2004-08-29  0:55 ` Eric McDonald
2004-08-29  1:09 ` Robert Goulding
2004-08-29  1:35   ` We Need a Forum Elijah Meeks
2004-08-29  1:40     ` mskala
2004-08-29  1:43   ` Net Game Showstopper Eric McDonald
2004-08-29  1:57   ` Lincoln Peters
2004-08-29  2:04   ` mskala
2004-08-29  2:53     ` Eric McDonald
2004-08-29 15:59       ` Robert Goulding
2004-08-29  3:07   ` Jim Kingdon
2004-08-29  3:14     ` xconq net game: loss of sync Jim Kingdon
2004-08-29 13:15       ` Eric McDonald
2004-08-29 19:17     ` Eric McDonald [this message]
  -- strict thread matches above, loose matches on Subject: below --
2004-08-28 19:35 Net Game Showstopper tsbvc
2004-08-28 20:02 ` Eric McDonald

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