From: Stan Shebs <shebs@apple.com>
To: Lincoln Peters <sampln@sbcglobal.net>
Cc: Xconq list <xconq7@sources.redhat.com>
Subject: Re: Morale and opinions
Date: Tue, 14 Sep 2004 01:07:00 -0000 [thread overview]
Message-ID: <414638C9.7020508@apple.com> (raw)
In-Reply-To: <1095119869.28085.79179.camel@localhost>
Lincoln Peters wrote:
>I've been studying the documentation for morale and opinions, and based
>on the documentation, both features appear to be incomplete. In the
>case of morale, I can find tables to control how it rises and falls
>based on various situations, but I can't find a way to actually make
>morale affect a unit! In the case of opinions, I can find a mechanism
>to make a unit revolt if its opinion of its own side drops too low, but
>I can't find a way to make those opinions change from their starting
>points during the game!
>
All half-thought-through. The concept is that morale and opinion are
two different axes (low morale but high opinion runs away but remains
loyal, high morale but low opinion is going to rebel and be dangerous
subsequently), but useful parametrization was hard, very many different
things that one might want to affect. To make progress, you'd probably
want to pick a simplified situation that is interesting for a real game,
make that work first.
Stan
next prev parent reply other threads:[~2004-09-14 0:18 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-09-14 0:18 Lincoln Peters
2004-09-14 1:07 ` Stan Shebs [this message]
2004-09-14 1:16 ` Lincoln Peters
2004-09-14 2:02 ` Elijah Meeks
2004-09-14 23:19 ` Lincoln Peters
2004-09-15 5:34 ` Eric McDonald
2004-09-15 20:21 ` Elijah Meeks
2004-09-18 3:19 ` Lincoln Peters
2004-09-18 6:24 ` Eric McDonald
2004-09-26 19:01 ` Eric McDonald
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