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From: Eric W. Brown <eric@saugus.net>
To: xconq7@sources.redhat.com
Subject: Re: Antarcticonq
Date: Wed, 06 Oct 2004 02:52:00 -0000	[thread overview]
Message-ID: <FD070FE7-173E-11D9-AC93-000393439120@saugus.net> (raw)

> Oh lord, the Mountains of Madness...  I can't think of
> any way to model Lovecraft in XConq, but if I do,
> beware.  Nyarlathotep won't work until manual...

I don't know; portions of Antarctica's history according to Lovecraft.  
I could easily see both the shoggoth uprising against the Elder Things 
in Kadath and the possibly near future -- if we're to believe news 
items like the one found here:

	http://www.ufoarea.com/aas_kadath_antarctica.html

conflict between humans and shoggoths after the ruins of Kadath are 
opened.

:)

The biggest challenge with these scenarios is that (in modern times, 
anyway) Kadath is mostly below the surface, and there is some argument 
to extending it for multiple hexes; if this approach is taken it would 
be reasonable to have units on the surface and units in the caves 
beneath not be able to interact with one another or even be aware of 
one another.

Didn't Matthew Skala mention that the ultimate goal of his Antarctica 
work was to create a Lovecraft based module?

             reply	other threads:[~2004-10-06  2:25 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-10-06  2:52 Eric W. Brown [this message]
2004-10-09 20:31 ` Antarcticonq mskala
  -- strict thread matches above, loose matches on Subject: below --
2004-10-03 18:49 New Proposed Xconq Web Site Online Jim Kingdon
2004-10-04  4:53 ` Antarcticonq Elijah Meeks
2004-10-05  3:50   ` Antarcticonq Eric McDonald
2004-10-06  2:01     ` Antarcticonq Elijah Meeks

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