public inbox for xconq7@sourceware.org
 help / color / mirror / Atom feed
From: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
To: "xconq" <xconq7@sources.redhat.com>
Subject: altruistic VS 2003 Solution files
Date: Fri, 21 Nov 2003 01:59:00 -0000	[thread overview]
Message-ID: <OOEALCJCKEBJBIJHCNJDCECJGMAB.vanevery@indiegamedesign.com> (raw)
In-Reply-To: <Pine.LNX.4.44.0311201144590.3520-100000@leon.phy.cmich.edu>

Eric McDonald wrote:
>
> When I suggested that _you_ could
> contribute your VS project, you became rather defensive, thinking
> that I somehow doubted your efforts.

No, I went through a triage of why you would possibly bother to phrase
your question as you did.  I eneumerated the possibilities:

- you didn't believe I had created VS 2003 Solution files
- you didn't approve of VS 2003 Solution files
- you were worried that I might have done them badly

All 3 ended up with the same result: why bother to ask the question as
you did?  The proper question would have beem more like, "Could you
please .ZIP up your VS 2003 files so we can stick 'em into the source
pool?"  Or, "are they ready for the source pool yet?"  And I answered
that: no, they're only 95% complete.

> It would be nice if you would
> understand that, within the open source community, there is a kind
> of "altruism", that if you accomplish something positive then you
> share it with others.

Which has nothing to do with the question you asked.  I had already
built the VS 2003 Solution files.  My altruism is not at issue; you may
want to make it an issue, but it is misguided of you to do so.

It's like, you never really got the idea that amidst all the screaming
and gnashing of teeth, and us getting on each other's nerves, that I was
actually building things for Xconq.  I think that's because you were
tuning out my various status messages like "I've got the Tk client built
now," "Hey! I've got the SDL client built now."  Why did you think I
wrote those things, to lie to you and say "4A! 4A!  Read it and w33p
loz3rz, I'm not giving you didly doo!" ??  Sometimes I think you are
used to working with a very low class of people in hack3rz forums,
because you seem to have these paranoid ideas about what my motives are,
when I'm always pretty blunt and clear about my motives.

Anyways, you need to accept that there's altruism, then there's
difference of personal style, and finally there's unviability.  I am
only interested in the intersection of our common agendas.  I'm not here
to just give freely, I give because there are things I want to get in
return.  For instance, migrating a C codebase and getting lotsa happy
novice Python programmers / game designers jammin' on Xconq is of direct
career benefit to me.  If successful, not only would I enhance my
stature as an Indie Game Designer / Programmer, but I can consult that
skill for big bucks.  The technical term for that is a Win-Win
Situation.

Of course that's a best case, and I'm a gambler.  If I embed Python and
nobody uses it because of developer climate and people's energies, at
least I will know some things about how efforts fail.

Other issues you raised are sold separately.  :-)


Cheers,                         www.indiegamedesign.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.

  parent reply	other threads:[~2003-11-21  1:46 UTC|newest]

Thread overview: 23+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-11-20  2:15 Xconq UI thoughts Stan Shebs
2003-11-20  2:26 ` Brandon J. Van Every
2003-11-20  2:57   ` Eric McDonald
2003-11-20  9:45     ` growth agendas and OO Brandon J. Van Every
2003-11-20 10:49       ` Bruno Boettcher
2003-11-20 10:59         ` Brandon J. Van Every
2003-11-20 11:51           ` Jakob Ilves
2003-11-20 12:05             ` Brandon J. Van Every
2003-11-20 17:57             ` Jim Kingdon
2003-11-20 17:24       ` Eric McDonald
2003-11-20 17:51         ` Eric McDonald
2003-11-21  1:59         ` Brandon J. Van Every [this message]
2003-11-21  4:17           ` altruistic VS 2003 Solution files Eric McDonald
2003-11-21  9:02             ` So let's get right to the point Brandon J. Van Every
2003-11-21 23:14               ` Lincoln Peters
2003-11-22  0:06                 ` Why Eric doesn't like my personal style Brandon J. Van Every
2003-11-23 11:13                   ` Mark A. Flacy
2003-11-23 14:22                     ` Brandon J. Van Every
2003-11-22  0:07                 ` So let's get right to the point Brandon J. Van Every
2003-11-21  2:01         ` growth agendas and OO Brandon J. Van Every
2003-11-20 10:31   ` Xconq UI thoughts Andreas Bringedal
2003-11-20 10:37     ` keys and menus Brandon J. Van Every
2003-11-20 10:58     ` Xconq UI thoughts Bruno Boettcher

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=OOEALCJCKEBJBIJHCNJDCECJGMAB.vanevery@indiegamedesign.com \
    --to=vanevery@indiegamedesign.com \
    --cc=xconq7@sources.redhat.com \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for read-only IMAP folder(s) and NNTP newsgroup(s).