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From: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
To: "xconq" <xconq7@sources.redhat.com>
Subject: Marketing Xconq?
Date: Mon, 17 Nov 2003 07:50:00 -0000	[thread overview]
Message-ID: <OOEALCJCKEBJBIJHCNJDMENHGLAB.vanevery@indiegamedesign.com> (raw)

This may sound like a bizzare question to you, and it's certainly
premature to my own agenda.  But I thought I would ask anyways... do you
guys make any effort to market Xconq?  Where by "market" I mean greatly
increase the number of Xconq players out there, the number of people who
know about it, who think favorably of it, get it reviewed on websites,
etc.  No money changing hands but promoting your brand "Xconq" is still
marketing.

What do you think the "market penetration" of Xconq is currently?  How
many players?  How many people know about it?  Have you ever tried to
measure these things?


Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

Taking risk where others will not.

             reply	other threads:[~2003-11-17  7:44 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-11-17  7:50 Brandon J. Van Every [this message]
2003-11-17 15:42 Bill Macon
2003-11-17 21:56 ` Eric McDonald
2003-11-17 22:38   ` Brandon J. Van Every
2003-11-18  3:15     ` Erik Jessen
2003-11-18  1:13   ` Dr Eric Edward Moore
2003-11-18  1:31     ` Eric McDonald
2003-11-18  2:34       ` Lincoln Peters
2003-11-18  3:11         ` Eric McDonald
2003-11-18 17:06 Bill Macon

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