From: "Bill Macon" <pzgndr@hotmail.com>
To: mcdonald@phy.cmich.edu
Cc: xconq7@sources.redhat.com
Subject: Re: Marketing Xconq?
Date: Tue, 18 Nov 2003 17:06:00 -0000 [thread overview]
Message-ID: <BAY7-F11uNYhxjtX5ig0001669b@hotmail.com> (raw)
>There is a new Windows build/install document called INSTALL-win.txt.
I'll have to check this out.
> >Simple patch downloads to supplement the full install
> > should also be considered.
>Hmmm.... Maybe. I'll have to look at what the largest files are
>and how frequently they end up being changed. I'll think about it.
Some (many?) potential Xconq players will want an update process to be as
simple as possible.
>
> > I've tried the recent download and it works somewhat, but there are
>still
> > bugs and graphics problems.
>Bugs in the installer or Xconq?
The install works fine. Several of the scenarios I tried opened OK but I
didn't get into playing them. I wanted to pull up the old game I was
working on about 2 years ago but had problems editting a couple of the .dir
files which seemed to screw everything up. img.dir wasn't loading right,
and wouldn't load right for any of the other scenarios either until I
reinstalled xconq. Simple cut&paste didn't work, and even deleting my
additions didn't fix the problem. So I was doing something wrong and
whatever it was affected the graphics also. It isn't fair for me to say the
bugs were with xconq itself, but I hit an obstacle regardless and decides to
terminate.
>
>
>Similarly, I think Xconq could benefit from a reinforcements
>model, where forces simply appear at certain turns. However, like
>other ideas, I think most of these should wait until after 7.5 is
>released.
I agree. Get a polished 7.5 out on the street, hopefully with some
updated documentation, and then proceed with major enhancements.
FYI, I got into xconq about 2 years ago and tried to create a game based
on Avalon Hill's Advanced Third Reich. I got a beautiful map to work out,
manually editted all the unit images to get counters and colors right, and
managed to get some things to work OK. But the combat models do not work
for this type of game. And unless you set up a 1942 scenario where everyone
is already at war, there is no way to have neutral countries inactive until
some event brings them into the war. These were serious showstoppers for me
and I moved on to other things, primarily Strategic Command by Battlefront
which came out about the same time I was getting discouraged with xconq.
Now the neat thing about Strategic Command is that it is ideally suited for
an xconq-style game, where multiple sides are all active on a random map.
That would be cool, and I'm interested in working on that one of these days.
Once everything settles down and 7.5 gets released. :)
Bill
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next reply other threads:[~2003-11-18 15:52 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-11-18 17:06 Bill Macon [this message]
-- strict thread matches above, loose matches on Subject: below --
2003-11-17 15:42 Bill Macon
2003-11-17 21:56 ` Eric McDonald
2003-11-17 22:38 ` Brandon J. Van Every
2003-11-18 3:15 ` Erik Jessen
2003-11-18 1:13 ` Dr Eric Edward Moore
2003-11-18 1:31 ` Eric McDonald
2003-11-18 2:34 ` Lincoln Peters
2003-11-18 3:11 ` Eric McDonald
2003-11-17 7:50 Brandon J. Van Every
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