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From: "Erik Jessen" <ejessen@adelphia.net>
To: "'Brandon J. Van Every'" <vanevery@indiegamedesign.com>,
	"'xconq'" <xconq7@sources.redhat.com>
Subject: RE: Marketing Xconq?
Date: Tue, 18 Nov 2003 03:15:00 -0000	[thread overview]
Message-ID: <001001c3ad82$e12fdd30$6401a8c0@Win2k> (raw)
In-Reply-To: <OOEALCJCKEBJBIJHCNJDEENMGLAB.vanevery@indiegamedesign.com>

Brandon,

I think having an interpreted language (v. the current Lisp-format
datafile) would put Xconq way ahead of the competition (like ADC2 et
al).

Of course, this would mean adding the interpreter, and then translating
at least some of the existing games as test cases, plus defining how the
interpreter would interact, but one could see how powerful this would
be.

"if", "for", "while" statements are incredibly powerful...

ISTR that Perl has a module/docs on how to add a Perl interpreter onto
almost any C program.  Perl is OO (though in a weird sort of way, but
that's not such a bad thing).  Also, Perl has TCL support, so one could,
at least in concept, create a pop-up in Perl to either notify the user,
or to get input.

But, I'm no guru on these sort of things - there are a number of
languages (Python, Einstein, etc.) I've heard of, but know nothing
about.

Erik


-----Original Message-----
From: xconq7-owner@sources.redhat.com
[mailto:xconq7-owner@sources.redhat.com] On Behalf Of Brandon J. Van
Every
Sent: Monday, November 17, 2003 2:14 PM
To: xconq
Subject: RE: Marketing Xconq?

Eric McDonald wrote:
>
> > And so are most of your potential customers,
>
> I'm not sure that Xconq really has "customers".

A "customer" is anyone who makes a decision to try Xconq as opposed to
some other life activity.  The transactions potentially attainable from
the customer are:

0) they give a negative mention of Xconq to others
1) they give a positive mention of Xconq to others
2) they become regular Xconq players, and hence possibly tester guinea
pigs
3) they become Xconq developers

> Once Xconq 7.5 is ready, and if it looks stable and playable, I
> will probably send out some announcements to relevant newsgroups.
> (Unless of course Hans or Stan want to do it, since their
> contributions to the project have been so vast.)

What about marketing to potential developers, before any of this?  Seems
to me you guys could use a few more hands around here.  What about Xconq
might be appealing to a developer?  What would make it more appealing as
a development platform?


Cheers,                         www.indiegamedesign.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.



  reply	other threads:[~2003-11-18  3:12 UTC|newest]

Thread overview: 49+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-11-17 15:42 Bill Macon
2003-11-17 18:55 ` Marketing Xconq? + battle isle suggestion Andreas Bringedal
2003-11-17 22:04   ` better Windows UI Brandon J. Van Every
2003-11-18  3:12     ` Erik Jessen
2003-11-17 21:56 ` Marketing Xconq? Eric McDonald
2003-11-17 22:38   ` Brandon J. Van Every
2003-11-18  3:15     ` Erik Jessen [this message]
2003-11-18  3:39       ` New Interpreter (was RE: Marketing Xconq?) Eric McDonald
2003-11-18  4:01         ` Erik Jessen
2003-11-18  4:05           ` Eric McDonald
2003-11-18 10:37             ` setgid (was: RE: New Interpreter (was RE: Marketing Xconq?)) Lincoln Peters
2003-11-18 15:52               ` Jim Kingdon
2003-11-18  5:17       ` Python in Xconq Brandon J. Van Every
2003-11-18 11:33         ` Erik Jessen
2003-11-18 13:37           ` OT Python stuff (was RE: Python in Xconq) Mark A. Flacy
2003-11-19 15:08             ` Erik Jessen
2003-11-19 16:44               ` Bruno Boettcher
2003-11-19 17:58                 ` Eric McDonald
2003-11-19 21:18                   ` GDL, XML and others...Re: " Jakob Ilves
2003-11-19 23:13                     ` Brandon J. Van Every
2003-11-20  5:12                     ` Eric McDonald
2003-11-20  8:54                       ` Bruno Boettcher
2003-11-20 11:01                         ` Jakob Ilves
2003-11-20 11:19                           ` Brandon J. Van Every
2003-11-20 12:59                             ` Jakob Ilves
2003-11-20 13:54                               ` One Hex Combat Resolution, and jeweled teeth Brandon J. Van Every
2003-11-20 17:06                                 ` Eric E Moore
2003-11-20 17:37                                   ` Jakob Ilves
2003-11-20 17:47                                     ` Emmanuel Fritsch
2003-11-20 19:53                                     ` Eric E Moore
2003-11-21  2:16                                   ` Eric McDonald
2003-11-21  3:03                                     ` What is Python really good for? Brandon J. Van Every
2003-11-20 11:36                           ` GDL, XML and others...Re: OT Python stuff (was RE: Python in Xconq) Bruno Boettcher
2003-11-20  4:38                   ` Erik Jessen
2003-11-20 10:19                     ` cheating Brandon J. Van Every
2003-11-21  1:46                       ` cheating Eric McDonald
2003-11-21  2:32                         ` cheating Brandon J. Van Every
2003-11-21  9:30                           ` Managing "Designers disgust". cheating Jakob Ilves
2003-11-21  9:33                             ` Brandon J. Van Every
2003-11-21 12:36                               ` Jakob Ilves
2003-11-21 14:28                                 ` Brandon J. Van Every
2003-11-19 22:14                 ` OT Python stuff (was RE: Python in Xconq) Brandon J. Van Every
2003-11-20  3:10                 ` Erik Jessen
2003-11-18  1:13   ` Marketing Xconq? Dr Eric Edward Moore
2003-11-18  1:31     ` Eric McDonald
2003-11-18  2:34       ` Lincoln Peters
2003-11-18  3:11         ` Eric McDonald
  -- strict thread matches above, loose matches on Subject: below --
2003-11-18 17:06 Bill Macon
2003-11-17  7:50 Brandon J. Van Every

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