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From: Hans Ronne <hronne@comhem.se>
To: "Robert Goulding" <Goulding.2@nd.edu>
Cc: xconq7@sources.redhat.com
Subject: Re: No message when out of fuel
Date: Fri, 09 Jul 2004 14:32:00 -0000	[thread overview]
Message-ID: <l03130303bd13f1696811@[212.181.162.155]> (raw)
In-Reply-To: <009d01c46566$0514df20$feb3fea9@blackbox>

>> IIRC, the individual game designer must set an event notice or narrative
>> detailing what happened. However, I agree that it might be nice to have
>> a default narrative for starvation (running out of fuel and crashing,
>> for example).
>>
>Yes, or perhaps the lack of such a message in the standard game should be
>seen as a bug in the standard game module.

I just noticed the same problem since I am working on an improved resupply
code. We should certainly have a default starvation message. That would fix
the problem in all modules.

Hans


  reply	other threads:[~2004-07-09  7:02 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-07-09  1:57 Robert Goulding
2004-07-09  2:19 ` Eric McDonald
2004-07-09  7:02   ` Robert Goulding
2004-07-09 14:32     ` Hans Ronne [this message]
2004-07-09 15:22     ` Eric McDonald

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