From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Robert Goulding <Goulding.2@nd.edu>
Cc: xconq7@sources.redhat.com
Subject: Re: No message when out of fuel
Date: Fri, 09 Jul 2004 02:19:00 -0000 [thread overview]
Message-ID: <40EDFB74.8060408@phy.cmich.edu> (raw)
In-Reply-To: <006f01c46552$77c8d2b0$feb3fea9@blackbox>
Robert Goulding wrote:
> A couple of times today I've been playing the standard game (both the latest
> OSX binary from website and latest Win CVS self-compiled).
Did you set up a MSVC or CodeWarrior project, or did you use
configure/make? If you used configure, was it with Cygwin or
MSYS+MinGW32, and did you encounter any problems?
> I've notice a
> couple of units run out of fuel, at which point they simply disappear from
> the game without any message - shouldn't the player be notified that this
> unit has been removed?
IIRC, the individual game designer must set an event notice or narrative
detailing what happened. However, I agree that it might be nice to have
a default narrative for starvation (running out of fuel and crashing,
for example).
Eric
next prev parent reply other threads:[~2004-07-09 1:57 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-07-09 1:57 Robert Goulding
2004-07-09 2:19 ` Eric McDonald [this message]
2004-07-09 7:02 ` Robert Goulding
2004-07-09 14:32 ` Hans Ronne
2004-07-09 15:22 ` Eric McDonald
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