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From: Lincoln Peters <sampln@sbcglobal.net>
To: Eric McDonald <mcdonald@phy.cmich.edu>
Cc: Xconq list <xconq7@sources.redhat.com>
Subject: Re: annoying new bug in movement
Date: Fri, 26 Dec 2003 02:06:00 -0000	[thread overview]
Message-ID: <1072307355.3305.13995.camel@odysseus> (raw)
In-Reply-To: <Pine.LNX.4.44.0312222345320.13523-100000@leon.phy.cmich.edu>

On Mon, 2003-12-22 at 20:54, Eric McDonald wrote: 
> > Meanwhile, I also noticed that I no longer seem to be able to issue move
> > commands to units if the move command would leave them inside another
> > unit (e.g. I tell a battledroid to move into a base).  However, I can
> > still have one unit occupy another if they are adjacent to each other. 
> > I'm not yet sure if this odd behavior is restricted to bolodd2.g or not.
> 
> Didn't you previously report that a unit would not take a path 
> that would lead it through a potential transport, such as a city 
> or a base? If so, it is probably related to this. dist > 1 
> logic has changed rather significantly due to the new 
> pathfinding and its attendant details.

Yes, I did.  Although I didn't have any difficulty telling a unit to
enter a transport until now (I only had difficulty when a unit tried to
pass through a transport).

Perhaps that is the root of the problem?  Unless, of course, there are
multiple bugs at work here...

-- 
Lincoln Peters <sampln@sbcglobal.net>

  reply	other threads:[~2003-12-24 23:05 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-12-05  1:33 Jim Kingdon
2003-12-06  1:34 ` Hans Ronne
2003-12-21 13:16 ` Eric McDonald
2003-12-23  4:40   ` Lincoln Peters
2003-12-23  4:54     ` Eric McDonald
2003-12-24 23:05       ` Lincoln Peters
2003-12-26  0:48         ` Eric McDonald
2003-12-26  2:06           ` Lincoln Peters [this message]
2003-12-31 19:10   ` Jim Kingdon

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