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From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Lincoln Peters <sampln@sbcglobal.net>
Cc: Xconq list <xconq7@sources.redhat.com>
Subject: Re: annoying new bug in movement
Date: Tue, 23 Dec 2003 04:54:00 -0000	[thread overview]
Message-ID: <Pine.LNX.4.44.0312222310220.13523-100000@leon.phy.cmich.edu> (raw)
In-Reply-To: <1072152692.31574.1730.camel@odysseus>

Hi Lincoln,

On Mon, 22 Dec 2003, Lincoln Peters wrote:

> I just tested the new patch with bolodd2.g, and found that, although an
> ACP is no longer burned when a move action fails, I still get an error
> when I try to make a naval unit move into water:
> 
> Your 1st boat was unable to perform requested move to 30,13

That is the error notification that I added to the code.
As I mentioned, but perhaps was not clear, I made no serious 
attempt to isolate the underlying problem. My "fix" was just to 
deaden the pain somewhat.

I don't really feel responsible for this bug (aside from checking 
in the patch (from someone else) that likely introduced it), and 
thus am not feeling highly motivated to fix it at this point.

> Your 1st boat can never do this!

I think my error message is more descriptive. :-)

> It would seem that a bug still exists somewhere in the pathfinding
> code...

Yes. Or more generally, the movement code.

Eric

  reply	other threads:[~2003-12-23  4:25 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-12-05  1:33 Jim Kingdon
2003-12-06  1:34 ` Hans Ronne
2003-12-21 13:16 ` Eric McDonald
2003-12-23  4:40   ` Lincoln Peters
2003-12-23  4:54     ` Eric McDonald [this message]
2003-12-24 23:05       ` Lincoln Peters
2003-12-26  0:48         ` Eric McDonald
2003-12-26  2:06           ` Lincoln Peters
2003-12-31 19:10   ` Jim Kingdon

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