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From: Lincoln Peters <sampln@sbcglobal.net>
To: Eric McDonald <mcdonald@phy.cmich.edu>
Cc: Xconq list <xconq7@sources.redhat.com>
Subject: Re: annoying new bug in movement
Date: Wed, 24 Dec 2003 23:05:00 -0000	[thread overview]
Message-ID: <1072154605.31574.1995.camel@odysseus> (raw)
In-Reply-To: <Pine.LNX.4.44.0312222310220.13523-100000@leon.phy.cmich.edu>

On Mon, 2003-12-22 at 20:25, Eric McDonald wrote:
> That is the error notification that I added to the code.
> As I mentioned, but perhaps was not clear, I made no serious 
> attempt to isolate the underlying problem. My "fix" was just to 
> deaden the pain somewhat.
> 
> I don't really feel responsible for this bug (aside from checking 
> in the patch (from someone else) that likely introduced it), and 
> thus am not feeling highly motivated to fix it at this point.

It is certainly less painful, now that it doesn't burn an ACP.  And I'm
still trying to find a pattern that would indicate the exact location of
the bug.

Meanwhile, I also noticed that I no longer seem to be able to issue move
commands to units if the move command would leave them inside another
unit (e.g. I tell a battledroid to move into a base).  However, I can
still have one unit occupy another if they are adjacent to each other. 
I'm not yet sure if this odd behavior is restricted to bolodd2.g or not.

-- 
Lincoln Peters <sampln@sbcglobal.net>

  reply	other threads:[~2003-12-23  4:40 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-12-05  1:33 Jim Kingdon
2003-12-06  1:34 ` Hans Ronne
2003-12-21 13:16 ` Eric McDonald
2003-12-23  4:40   ` Lincoln Peters
2003-12-23  4:54     ` Eric McDonald
2003-12-24 23:05       ` Lincoln Peters [this message]
2003-12-26  0:48         ` Eric McDonald
2003-12-26  2:06           ` Lincoln Peters
2003-12-31 19:10   ` Jim Kingdon

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