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* Jump lines as roads.
@ 2004-08-23  4:03 Henry J. Cobb
  2004-08-23  4:18 ` Lincoln Peters
  2004-08-23 16:49 ` Eric McDonald
  0 siblings, 2 replies; 6+ messages in thread
From: Henry J. Cobb @ 2004-08-23  4:03 UTC (permalink / raw)
  To: xconq7

There are several games such as Warp War or Imperium that have jump lines
or warp lines on the map.

You enter one end of the line and appear at the other end instantly or
very quickly.

So how about a map with stars as impassable single hexes surrounded by a
small amount of normal space in which there are planets that do production
and house troops and fighters.

At the edge of each system is an impassable "scale barrier" cut through
with jump line roads that have a movement cost of zero or very close to
it, but these roads are restricted to jump or warp equipped ship classes.

Can mplayer handle this and can it be generated with the standard map
routines?

-- 
Henry J. Cobb's Completely Unofficial list of GURPS Vehicle Builder fixes
and workarounds.  http://www.io.com/~hcobb/gurps/gvb_faq.txt

^ permalink raw reply	[flat|nested] 6+ messages in thread

end of thread, other threads:[~2004-08-26  6:17 UTC | newest]

Thread overview: 6+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2004-08-23  4:03 Jump lines as roads Henry J. Cobb
2004-08-23  4:18 ` Lincoln Peters
2004-08-23 16:15   ` mskala
2004-08-24  0:46     ` Eric McDonald
2004-08-26 13:29       ` Jim Kingdon
2004-08-23 16:49 ` Eric McDonald

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