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From: Elijah Meeks <elijahmeeks@yahoo.com>
To: Eric McDonald <mcdonald@phy.cmich.edu>
Cc: Jim Kingdon <kingdon@panix.com>, xconq7@sources.redhat.com
Subject: Re: Standard Game Graphics
Date: Fri, 03 Sep 2004 05:10:00 -0000	[thread overview]
Message-ID: <20040903031755.87747.qmail@web13121.mail.yahoo.com> (raw)
In-Reply-To: <4137DE66.5070909@phy.cmich.edu>


> Looks good. Personally, I would prefer if your
> 'Trident' variant was 
> made into the default, and the old graphics were
> made into some sort of 
> oldtimers variant. I mean, I think a major point of
> this exercise was to 
> help Xconq present a more polished image to new
> players, and your new 
> graphics do that much better than the old ones. But,
> that's just my 
> opinion; I guess we'll have to see what others say.
> (I suppose some 
> people have been looking at the old graphics for so
> long that anything 
> new will seem alien and objectionable....)

I agree that it should be the default, but I also
agree that it should be a group decision.  The one
problem, which I believe Jim pointed out and proved
true, is that it doesn't look so good at the 16
unit/hex resolution.  You can tell the difference
between units because there are pretty good primary
color distinctions (Infantry brown, armor green,
fighter gray) but it's pretty ugly.

The two solutions I see are:

1.  Make specific imf 4 4 definitions that reference
the old silhouettes, because they're more recognizable
at that resolution. 

2.  Set unit limits per hex at four, which is the max
amount of Trident units in a hex that are still
recognizable and look decent.  I like this both from
the graphical viewpoint and the gameplay viewpoint,
simply because I think more than four units in a hex
is unweildy.  You still have problems with cities and
transports, but that'll be solved next week, when
Eric's Occupant Dialog Box Fix is out...  Right,
Eric?*

I think it's obvious that I prefer solution 2.  And I
still think we need a forum.  And a better webpage
(Christ, I've been here for two years and I still have
a hard time finding the right link for downloads or
mailing lists or manuals and everytime I see the XConq
website, I think, "1992?").  And neural nets.  And
fully 3D units.  And salaries for game designers.  And
groupies.  And an XConq Company Cruise.  And and
and...






		
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  reply	other threads:[~2004-09-03  3:17 UTC|newest]

Thread overview: 43+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <20040827050942.5961.qmail@web13122.mail.yahoo.com>
2004-08-27 17:09 ` CXP??? Eric McDonald
2004-08-28  2:51   ` CXP??? Elijah Meeks
2004-08-28  3:47     ` Multiple Image Use Elijah Meeks
2004-08-28  4:02       ` Eric McDonald
2004-08-28  4:33         ` Elijah Meeks
2004-09-01  7:30         ` Standard Game Graphics Elijah Meeks
2004-09-01 16:18           ` Jim Kingdon
2004-09-01 18:30             ` Eric McDonald
2004-09-02  1:43               ` Elijah Meeks
2004-09-02  4:24                 ` Eric McDonald
2004-09-03  2:30                 ` Jim Kingdon
2004-09-03  3:01                   ` Elijah Meeks
2004-09-03  3:17                     ` Eric McDonald
2004-09-03  5:10                       ` Elijah Meeks [this message]
2004-09-03  5:11                         ` Jim Kingdon
2004-09-03  6:10                         ` Jim Kingdon
2004-09-03 17:18                           ` Changing the Standard Game Elijah Meeks
2004-09-04  2:06                             ` Eric McDonald
2004-09-04 17:46                             ` Lincoln Peters
2004-09-05  1:48                               ` Eric McDonald
2004-09-05  6:02                                 ` Feature Request: Advance Prohibits Advance Elijah Meeks
2004-09-05 16:25                                   ` Eric McDonald
2004-09-05 16:41                                     ` mskala
2004-09-05 16:54                                       ` Eric McDonald
2004-09-05 17:11                                         ` mskala
2004-09-05 17:01                                       ` Elijah Meeks
2004-09-05 16:48                                     ` Elijah Meeks
2004-09-05 19:43                                       ` Eric McDonald
2004-09-05 16:50                                     ` mskala
2004-09-05 16:55                                       ` Eric McDonald
2004-09-05 16:55                                   ` Lincoln Peters
2004-09-05 17:01                                     ` Elijah Meeks
2004-09-05 19:52                                       ` Jim Kingdon
2004-09-05 20:16                                         ` Eric McDonald
2004-09-05 19:58                                       ` Lincoln Peters
2004-09-05 20:15                                         ` Elijah Meeks
2004-09-05 15:52                                 ` Changing the Standard Game Lincoln Peters
2004-09-05 16:36                                   ` Eric McDonald
2004-09-05 20:09                                     ` Jim Kingdon
2004-09-05 20:14                                 ` Jim Kingdon
2004-09-05 20:40                                   ` Elijah Meeks
2004-09-05 22:09                                   ` Eric McDonald
2004-09-03 23:11                         ` Standard Game Graphics Eric McDonald

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