From: Elijah Meeks <elijahmeeks@yahoo.com>
To: Eric McDonald <mcdonald@phy.cmich.edu>
Cc: Jim Kingdon <kingdon@panix.com>, xconq7@sources.redhat.com
Subject: Re: Standard Game Graphics
Date: Fri, 03 Sep 2004 05:10:00 -0000 [thread overview]
Message-ID: <20040903031755.87747.qmail@web13121.mail.yahoo.com> (raw)
In-Reply-To: <4137DE66.5070909@phy.cmich.edu>
> Looks good. Personally, I would prefer if your
> 'Trident' variant was
> made into the default, and the old graphics were
> made into some sort of
> oldtimers variant. I mean, I think a major point of
> this exercise was to
> help Xconq present a more polished image to new
> players, and your new
> graphics do that much better than the old ones. But,
> that's just my
> opinion; I guess we'll have to see what others say.
> (I suppose some
> people have been looking at the old graphics for so
> long that anything
> new will seem alien and objectionable....)
I agree that it should be the default, but I also
agree that it should be a group decision. The one
problem, which I believe Jim pointed out and proved
true, is that it doesn't look so good at the 16
unit/hex resolution. You can tell the difference
between units because there are pretty good primary
color distinctions (Infantry brown, armor green,
fighter gray) but it's pretty ugly.
The two solutions I see are:
1. Make specific imf 4 4 definitions that reference
the old silhouettes, because they're more recognizable
at that resolution.
2. Set unit limits per hex at four, which is the max
amount of Trident units in a hex that are still
recognizable and look decent. I like this both from
the graphical viewpoint and the gameplay viewpoint,
simply because I think more than four units in a hex
is unweildy. You still have problems with cities and
transports, but that'll be solved next week, when
Eric's Occupant Dialog Box Fix is out... Right,
Eric?*
I think it's obvious that I prefer solution 2. And I
still think we need a forum. And a better webpage
(Christ, I've been here for two years and I still have
a hard time finding the right link for downloads or
mailing lists or manuals and everytime I see the XConq
website, I think, "1992?"). And neural nets. And
fully 3D units. And salaries for game designers. And
groupies. And an XConq Company Cruise. And and
and...
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next prev parent reply other threads:[~2004-09-03 3:17 UTC|newest]
Thread overview: 43+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <20040827050942.5961.qmail@web13122.mail.yahoo.com>
2004-08-27 17:09 ` CXP??? Eric McDonald
2004-08-28 2:51 ` CXP??? Elijah Meeks
2004-08-28 3:47 ` Multiple Image Use Elijah Meeks
2004-08-28 4:02 ` Eric McDonald
2004-08-28 4:33 ` Elijah Meeks
2004-09-01 7:30 ` Standard Game Graphics Elijah Meeks
2004-09-01 16:18 ` Jim Kingdon
2004-09-01 18:30 ` Eric McDonald
2004-09-02 1:43 ` Elijah Meeks
2004-09-02 4:24 ` Eric McDonald
2004-09-03 2:30 ` Jim Kingdon
2004-09-03 3:01 ` Elijah Meeks
2004-09-03 3:17 ` Eric McDonald
2004-09-03 5:10 ` Elijah Meeks [this message]
2004-09-03 5:11 ` Jim Kingdon
2004-09-03 6:10 ` Jim Kingdon
2004-09-03 17:18 ` Changing the Standard Game Elijah Meeks
2004-09-04 2:06 ` Eric McDonald
2004-09-04 17:46 ` Lincoln Peters
2004-09-05 1:48 ` Eric McDonald
2004-09-05 6:02 ` Feature Request: Advance Prohibits Advance Elijah Meeks
2004-09-05 16:25 ` Eric McDonald
2004-09-05 16:41 ` mskala
2004-09-05 16:54 ` Eric McDonald
2004-09-05 17:11 ` mskala
2004-09-05 17:01 ` Elijah Meeks
2004-09-05 16:48 ` Elijah Meeks
2004-09-05 19:43 ` Eric McDonald
2004-09-05 16:50 ` mskala
2004-09-05 16:55 ` Eric McDonald
2004-09-05 16:55 ` Lincoln Peters
2004-09-05 17:01 ` Elijah Meeks
2004-09-05 19:52 ` Jim Kingdon
2004-09-05 20:16 ` Eric McDonald
2004-09-05 19:58 ` Lincoln Peters
2004-09-05 20:15 ` Elijah Meeks
2004-09-05 15:52 ` Changing the Standard Game Lincoln Peters
2004-09-05 16:36 ` Eric McDonald
2004-09-05 20:09 ` Jim Kingdon
2004-09-05 20:14 ` Jim Kingdon
2004-09-05 20:40 ` Elijah Meeks
2004-09-05 22:09 ` Eric McDonald
2004-09-03 23:11 ` Standard Game Graphics Eric McDonald
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