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From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Hans Ronne <hronne@comhem.se>
Cc: xconq7@sources.redhat.com
Subject: Re: Major bug and what to do about it (long)
Date: Tue, 17 Aug 2004 00:35:00 -0000	[thread overview]
Message-ID: <41215257.6080904@phy.cmich.edu> (raw)
In-Reply-To: <l03130300bd46de08dabc@[212.181.162.155]>

Hans Ronne wrote:
>>On Mon, 16 Aug 2004, Hans Ronne wrote:
>>
>>
>>>Now the ball returns to the AI, who should find something else for our unit
>>>to do. However, the AI still sees the same unit view and doesn't know that
>>>the task failed, so it sets the same hit_unit task again.
>>
>>If the action check failed because the unit view doesn't not
>>correspond to an actual unit at the given position, then the task
>>logic should make a callback to the AI or UI to remove the unit
>>view, IMO. This would break the cycle.
> 
> 
> Yes, I thought about that. However, since failed tasks do not consume acps,
> this would provide a cost-free way to probe the terrain for real vs. bogus
> enemy units. 

No. Tasks don't consume ACP or anything else. Actions do. And, I don't 
see a problem if a failed action consumes ACP or materials. If an attack 
or a fire misses an actual unit, ACP is consumed in spite of the fact 
that it was a miss. How is attacking a ghost unit any different than a miss?

>A better solution is therefore to use do_fire_into_action
> instead, 

This depends a lot on whether the firing results in spread (surface) 
destruction or point destruction (to use the terms that Bruno Boettcher 
(?) used in a thread last year). In cases of point destruction, the 
action should be treated like a firing that missed. IMSO.

>>However, the unit should be penalized (in terms of ACP,
>>material expenditure, etc...) for attempting the action on a
>>"ghost" unit. I believe I have mentioned this before, either in
>>private email or on the list. In that case, what motivated me to
>>mention it was the fire-at-ghost-unit / fire-into cell case. I
>>believe this was shortly after I made a fix so that one could not
>>probe from cell to cell using the fire command to discover where
>>hidden enemy units were.
> 
> Letting the failed task consume acps might work in this specific case, 

I don't think that tasks should consume ACP or anything else. They are 
too high level. We should restrict consumption to actions (as I beleive 
the case is now).

>but
> it would go against how Xconq works in all other situations. For example,
> if you click where your unit cannot move, you don't spend any acps. 

In the case of movement this makes sense. But, consider that a melee 
attack actually does imply movement (as we agreed upon in an earlier 
thread), and thus, even if the attack is unsuccessful, the unit should 
be penalized for the implied movement (preferably through the normal 
attack costs).

Eric

  parent reply	other threads:[~2004-08-17  0:33 UTC|newest]

Thread overview: 53+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-08-16 21:53 Hans Ronne
2004-08-16 22:14 ` Eric McDonald
2004-08-16 22:43   ` Hans Ronne
2004-08-17  0:33     ` Hans Ronne
2004-08-17  1:13       ` Eric McDonald
2004-08-17  1:39         ` Hans Ronne
2004-08-17  2:21           ` Eric McDonald
2004-08-17  4:28           ` Jim Kingdon
2004-08-17  5:17             ` Hans Ronne
2004-08-17 18:00               ` Eric McDonald
2004-08-18  5:26               ` Jim Kingdon
2004-08-18 11:11                 ` Hans Ronne
2004-08-17 16:14             ` Eric McDonald
2004-08-17  0:35     ` Eric McDonald [this message]
2004-08-17  1:16       ` Hans Ronne
2004-08-17  1:46         ` Eric McDonald
2004-08-17  3:03           ` Hans Ronne
2004-08-17  3:56             ` Eric McDonald
2004-08-17  1:30 ` Eric McDonald
2004-08-17  2:52   ` Hans Ronne
2004-08-17  2:53     ` Eric McDonald
2004-08-17  4:42       ` Jim Kingdon
2004-08-17 16:37         ` Eric McDonald
2004-08-17  4:48       ` Hans Ronne
2004-08-17 16:42         ` Eric McDonald
2004-08-18 10:56         ` Jim Kingdon
2004-08-17 11:06 ` Stan Shebs
2004-08-17 15:29   ` Hans Ronne
2004-08-17 16:01     ` Hans Ronne
2004-08-17 18:57       ` Eric McDonald
2004-08-17 20:38         ` Hans Ronne
2004-08-17 21:55           ` Eric McDonald
2004-08-17 23:42             ` Hans Ronne
2004-08-18  0:49               ` Eric McDonald
2004-08-18  4:59                 ` Hans Ronne
2004-08-18 15:28                   ` Eric McDonald
2004-08-19  6:37                     ` Elijah Meeks
2004-08-19 12:46                       ` Hans Ronne
2004-08-19 16:46                       ` Eric McDonald
2004-08-19 13:09                     ` Hans Ronne
2004-08-19 16:05                       ` Eric McDonald
2004-08-19 20:09                         ` Hans Ronne
2004-08-19 23:37                           ` Eric McDonald
2004-08-20  1:42                             ` Hans Ronne
2004-08-20  3:29                               ` Clearing the Air (long) Eric McDonald
2004-08-20 15:26                                 ` Stan Shebs
2004-08-18  5:30         ` Major bug and what to do about it (long) Jim Kingdon
2004-08-18 12:52           ` Hans Ronne
2004-08-17 18:23     ` Eric McDonald
2004-08-17 18:47       ` Hans Ronne
2004-08-17 18:59         ` Eric McDonald
2004-08-17 19:39           ` Hans Ronne
2004-08-17 21:14             ` Eric McDonald

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