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Net game on Saturday?
 2004-08-26 13:46 UTC  (4+ messages)

Jump lines as roads
 2004-08-26 13:29 UTC  (6+ messages)

Three thoughts
 2004-08-26  6:17 UTC  (39+ messages)
  ` Item Units
                ` Unit-Image Bug

Regarding gameplay
 2004-08-25  3:04 UTC  (3+ messages)

delay key broke
 2004-08-24 18:00 UTC  (3+ messages)

Bugs in SDL interface
 2004-08-23 16:41 UTC  (5+ messages)

Improved combat code
 2004-08-22  5:54 UTC  (3+ messages)

Apparent Bug in new Attack Code
 2004-08-22  1:47 UTC 

Major bug and what to do about it (long)
 2004-08-20 15:26 UTC  (53+ messages)
                              ` Clearing the Air (long)

The border between fiction and reality
 2004-08-19 19:43 UTC  (7+ messages)

More Xconq bug fixes
 2004-08-19 15:32 UTC 

The selective fire-at command
 2004-08-18  3:00 UTC  (6+ messages)

Major bug - progress report
 2004-08-17 19:29 UTC 

time.g weirdness
 2004-08-17  0:50 UTC  (33+ messages)
            ` Wrecked-Type Doesn't Apply to Detonating Units

New interface global
 2004-08-16  4:36 UTC 

Improved IMFApp
 2004-08-12  1:56 UTC  (20+ messages)
  ` IMFApp Office (was Re: Improved IMFApp)
    ` IMFApp Office

Miniatures and Figurines as a Source for Xconq Images
 2004-08-11 10:45 UTC  (2+ messages)

Updated Xconq snapshots for MacOS and Windows
 2004-08-10  2:57 UTC  (3+ messages)

Independent side now visible if necessary
 2004-08-07 19:07 UTC 

With so many changes recently
 2004-08-06 20:32 UTC  (2+ messages)

Issues with Time: Combat through the ages
 2004-08-06 19:50 UTC  (14+ messages)
    ` The battle for Taiwan
      ` [xconq] My hacked up copy of time.g

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