From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Lincoln Peters <sampln@sbcglobal.net>
Cc: Xconq list <xconq7@sources.redhat.com>
Subject: Re: Pre-alpha version of a coating-based terrain module
Date: Tue, 21 Sep 2004 16:41:00 -0000 [thread overview]
Message-ID: <Pine.LNX.4.44.0409211235310.31066-100000@leon.phy.cmich.edu> (raw)
In-Reply-To: <1095739618.15989.38909.camel@localhost>
On Mon, 20 Sep 2004, Lincoln Peters wrote:
> 1. The existing code for generating maps does not allow me to place
> climate zones in a realistic manner. Currently (though this may be
> partially due to the means by which I laid out terrain), it sees nothing
> wrong with placing a "tropical wet" zone right next to a "polar ice cap"
> zone!
You can at least partially deal with this with the adjacent
terrain stuff that I added a while back ago.
> 5. As soon as I put some real-world figures into the temperature
> definitions, I found snow spontaneously appearing, due to the hard-coded
> hack that was used to make ww2-eur-42.g work!
That hack is disgusting and must go.
> 6. While trying to make the best of the unexpected snow, I discovered
> that, when a cell is in night conditions, coatings are *not* drawn at
> all. Weird.
Sounds like a bug.
Eric
next prev parent reply other threads:[~2004-09-21 16:39 UTC|newest]
Thread overview: 12+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-09-21 5:43 Lincoln Peters
2004-09-21 16:39 ` Feeling left out of the terrain talk Elijah Meeks
2004-09-22 0:26 ` Eric McDonald
2004-09-22 1:45 ` Lincoln Peters
2004-09-22 1:59 ` Eric McDonald
2004-09-21 16:41 ` Eric McDonald [this message]
2004-09-22 1:15 ` Pre-alpha version of a coating-based terrain module Lincoln Peters
2004-09-22 22:39 ` Steven Dick
2004-09-23 0:10 ` Elijah Meeks
2004-09-23 0:46 ` Lincoln Peters
2004-09-23 3:03 ` Eric McDonald
2004-09-23 2:37 ` Eric McDonald
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