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From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Lincoln Peters <sampln@sbcglobal.net>
Cc: Xconq list <xconq7@sources.redhat.com>
Subject: Re: Pre-alpha version of a coating-based terrain module
Date: Tue, 21 Sep 2004 16:41:00 -0000	[thread overview]
Message-ID: <Pine.LNX.4.44.0409211235310.31066-100000@leon.phy.cmich.edu> (raw)
In-Reply-To: <1095739618.15989.38909.camel@localhost>

On Mon, 20 Sep 2004, Lincoln Peters wrote:

> 1. The existing code for generating maps does not allow me to place
> climate zones in a realistic manner.  Currently (though this may be
> partially due to the means by which I laid out terrain), it sees nothing
> wrong with placing a "tropical wet" zone right next to a "polar ice cap"
> zone!  

You can at least partially deal with this with the adjacent 
terrain stuff that I added a while back ago.

> 5. As soon as I put some real-world figures into the temperature
> definitions, I found snow spontaneously appearing, due to the hard-coded
> hack that was used to make ww2-eur-42.g work!

That hack is disgusting and must go.

> 6. While trying to make the best of the unexpected snow, I discovered
> that, when a cell is in night conditions, coatings are *not* drawn at
> all.  Weird.

Sounds like a bug.

Eric

  parent reply	other threads:[~2004-09-21 16:39 UTC|newest]

Thread overview: 12+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-09-21  5:43 Lincoln Peters
2004-09-21 16:39 ` Feeling left out of the terrain talk Elijah Meeks
2004-09-22  0:26   ` Eric McDonald
2004-09-22  1:45     ` Lincoln Peters
2004-09-22  1:59       ` Eric McDonald
2004-09-21 16:41 ` Eric McDonald [this message]
2004-09-22  1:15   ` Pre-alpha version of a coating-based terrain module Lincoln Peters
2004-09-22 22:39     ` Steven Dick
2004-09-23  0:10       ` Elijah Meeks
2004-09-23  0:46         ` Lincoln Peters
2004-09-23  3:03         ` Eric McDonald
2004-09-23  2:37       ` Eric McDonald

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