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From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Steven Dick <kg4ydw@gmail.com>
Cc: Xconq list <xconq7@sources.redhat.com>
Subject: Re: Pre-alpha version of a coating-based terrain module
Date: Thu, 23 Sep 2004 02:37:00 -0000	[thread overview]
Message-ID: <41523442.6030602@phy.cmich.edu> (raw)
In-Reply-To: <fd24e26504092213316d9b55c4@mail.gmail.com>

Steven Dick wrote:

> One way to maybe display multiple coatings would be to make custom
> tiles for each coating
> with holes in them...for instance, for grass make a cloating that is
> "patchy", so you
> can see the underlying tile terrain underneath.  For rain, clouds, and
> snow, it could be patchy
> in alternating areas, so that you could put a grass coating and a rain
> coating together
> and have the holes in one merge with the patches in the other.
> 
> For thick forest, you could fill the center totally with tree texture,
> and leave a couple of
> corners open to show other coatings/terrain...

Interesting thought. As long as a transparency color in the coating 
images is supported, this should work.

Eric

      parent reply	other threads:[~2004-09-23  2:26 UTC|newest]

Thread overview: 12+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-09-21  5:43 Lincoln Peters
2004-09-21 16:39 ` Feeling left out of the terrain talk Elijah Meeks
2004-09-22  0:26   ` Eric McDonald
2004-09-22  1:45     ` Lincoln Peters
2004-09-22  1:59       ` Eric McDonald
2004-09-21 16:41 ` Pre-alpha version of a coating-based terrain module Eric McDonald
2004-09-22  1:15   ` Lincoln Peters
2004-09-22 22:39     ` Steven Dick
2004-09-23  0:10       ` Elijah Meeks
2004-09-23  0:46         ` Lincoln Peters
2004-09-23  3:03         ` Eric McDonald
2004-09-23  2:37       ` Eric McDonald [this message]

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