From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Steven Dick <kg4ydw@gmail.com>
Cc: Xconq list <xconq7@sources.redhat.com>
Subject: Re: Pre-alpha version of a coating-based terrain module
Date: Thu, 23 Sep 2004 02:37:00 -0000 [thread overview]
Message-ID: <41523442.6030602@phy.cmich.edu> (raw)
In-Reply-To: <fd24e26504092213316d9b55c4@mail.gmail.com>
Steven Dick wrote:
> One way to maybe display multiple coatings would be to make custom
> tiles for each coating
> with holes in them...for instance, for grass make a cloating that is
> "patchy", so you
> can see the underlying tile terrain underneath. For rain, clouds, and
> snow, it could be patchy
> in alternating areas, so that you could put a grass coating and a rain
> coating together
> and have the holes in one merge with the patches in the other.
>
> For thick forest, you could fill the center totally with tree texture,
> and leave a couple of
> corners open to show other coatings/terrain...
Interesting thought. As long as a transparency color in the coating
images is supported, this should work.
Eric
prev parent reply other threads:[~2004-09-23 2:26 UTC|newest]
Thread overview: 12+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-09-21 5:43 Lincoln Peters
2004-09-21 16:39 ` Feeling left out of the terrain talk Elijah Meeks
2004-09-22 0:26 ` Eric McDonald
2004-09-22 1:45 ` Lincoln Peters
2004-09-22 1:59 ` Eric McDonald
2004-09-21 16:41 ` Pre-alpha version of a coating-based terrain module Eric McDonald
2004-09-22 1:15 ` Lincoln Peters
2004-09-22 22:39 ` Steven Dick
2004-09-23 0:10 ` Elijah Meeks
2004-09-23 0:46 ` Lincoln Peters
2004-09-23 3:03 ` Eric McDonald
2004-09-23 2:37 ` Eric McDonald [this message]
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