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From: Steven Dick <kg4ydw@gmail.com>
To: Xconq list <xconq7@sources.redhat.com>
Subject: Re: Pre-alpha version of a coating-based terrain module
Date: Wed, 22 Sep 2004 22:39:00 -0000	[thread overview]
Message-ID: <fd24e26504092213316d9b55c4@mail.gmail.com> (raw)
In-Reply-To: <1095812916.15989.39283.camel@localhost>

One way to maybe display multiple coatings would be to make custom
tiles for each coating
with holes in them...for instance, for grass make a cloating that is
"patchy", so you
can see the underlying tile terrain underneath.  For rain, clouds, and
snow, it could be patchy
in alternating areas, so that you could put a grass coating and a rain
coating together
and have the holes in one merge with the patches in the other.

For thick forest, you could fill the center totally with tree texture,
and leave a couple of
corners open to show other coatings/terrain...

This might only work for the larger size tiles, though.

An idea anyway.

   - Steve

  reply	other threads:[~2004-09-22 20:31 UTC|newest]

Thread overview: 12+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-09-21  5:43 Lincoln Peters
2004-09-21 16:39 ` Feeling left out of the terrain talk Elijah Meeks
2004-09-22  0:26   ` Eric McDonald
2004-09-22  1:45     ` Lincoln Peters
2004-09-22  1:59       ` Eric McDonald
2004-09-21 16:41 ` Pre-alpha version of a coating-based terrain module Eric McDonald
2004-09-22  1:15   ` Lincoln Peters
2004-09-22 22:39     ` Steven Dick [this message]
2004-09-23  0:10       ` Elijah Meeks
2004-09-23  0:46         ` Lincoln Peters
2004-09-23  3:03         ` Eric McDonald
2004-09-23  2:37       ` Eric McDonald

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