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* Crash under Mac OSX
@ 2004-07-05  3:33 Robert Goulding
  2004-07-05  8:31 ` Hans Ronne
  2004-07-07 17:59 ` Hans Ronne
  0 siblings, 2 replies; 3+ messages in thread
From: Robert Goulding @ 2004-07-05  3:33 UTC (permalink / raw)
  To: xconq7

Latest OSX native binary, do the following:

Start a standard game, set the productions for the cities, and then, 
once things get underway, click the six-way arrow to leave move mode, 
click any *uncompleted* unit, hit cmd-C to get info, dismiss the dialog 
box, then hit the six-way arrow again to get back into move mode ... 
Crash!  (this happens at any point in the game, AFAICT, if you query an 
uncompleted unit).

Robert.

^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: Crash under Mac OSX
  2004-07-05  3:33 Crash under Mac OSX Robert Goulding
@ 2004-07-05  8:31 ` Hans Ronne
  2004-07-07 17:59 ` Hans Ronne
  1 sibling, 0 replies; 3+ messages in thread
From: Hans Ronne @ 2004-07-05  8:31 UTC (permalink / raw)
  To: Robert Goulding; +Cc: xconq7

>Latest OSX native binary, do the following:
>
>Start a standard game, set the productions for the cities, and then,
>once things get underway, click the six-way arrow to leave move mode,
>click any *uncompleted* unit, hit cmd-C to get info, dismiss the dialog
>box, then hit the six-way arrow again to get back into move mode ...
>Crash!  (this happens at any point in the game, AFAICT, if you query an
>uncompleted unit).

I'll check this out. Sounds like the incomplete unit is being selected as
the current unit.

Hans


^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: Crash under Mac OSX
  2004-07-05  3:33 Crash under Mac OSX Robert Goulding
  2004-07-05  8:31 ` Hans Ronne
@ 2004-07-07 17:59 ` Hans Ronne
  1 sibling, 0 replies; 3+ messages in thread
From: Hans Ronne @ 2004-07-07 17:59 UTC (permalink / raw)
  To: Robert Goulding; +Cc: xconq7

>Latest OSX native binary, do the following:
>
>Start a standard game, set the productions for the cities, and then,
>once things get underway, click the six-way arrow to leave move mode,
>click any *uncompleted* unit, hit cmd-C to get info, dismiss the dialog
>box, then hit the six-way arrow again to get back into move mode ...
>Crash!  (this happens at any point in the game, AFAICT, if you query an
>uncompleted unit).

I have now checked in a fix. This was actually a bug in the common
interface code, even if it manifested itself under MacOS X.

Hans


^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2004-07-05 22:12 UTC | newest]

Thread overview: 3+ messages (download: mbox.gz / follow: Atom feed)
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2004-07-05  3:33 Crash under Mac OSX Robert Goulding
2004-07-05  8:31 ` Hans Ronne
2004-07-07 17:59 ` Hans Ronne

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