* Crash under Mac OSX
@ 2004-07-05 3:33 Robert Goulding
2004-07-05 8:31 ` Hans Ronne
2004-07-07 17:59 ` Hans Ronne
0 siblings, 2 replies; 3+ messages in thread
From: Robert Goulding @ 2004-07-05 3:33 UTC (permalink / raw)
To: xconq7
Latest OSX native binary, do the following:
Start a standard game, set the productions for the cities, and then,
once things get underway, click the six-way arrow to leave move mode,
click any *uncompleted* unit, hit cmd-C to get info, dismiss the dialog
box, then hit the six-way arrow again to get back into move mode ...
Crash! (this happens at any point in the game, AFAICT, if you query an
uncompleted unit).
Robert.
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: Crash under Mac OSX
2004-07-05 3:33 Crash under Mac OSX Robert Goulding
@ 2004-07-05 8:31 ` Hans Ronne
2004-07-07 17:59 ` Hans Ronne
1 sibling, 0 replies; 3+ messages in thread
From: Hans Ronne @ 2004-07-05 8:31 UTC (permalink / raw)
To: Robert Goulding; +Cc: xconq7
>Latest OSX native binary, do the following:
>
>Start a standard game, set the productions for the cities, and then,
>once things get underway, click the six-way arrow to leave move mode,
>click any *uncompleted* unit, hit cmd-C to get info, dismiss the dialog
>box, then hit the six-way arrow again to get back into move mode ...
>Crash! (this happens at any point in the game, AFAICT, if you query an
>uncompleted unit).
I'll check this out. Sounds like the incomplete unit is being selected as
the current unit.
Hans
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: Crash under Mac OSX
2004-07-05 3:33 Crash under Mac OSX Robert Goulding
2004-07-05 8:31 ` Hans Ronne
@ 2004-07-07 17:59 ` Hans Ronne
1 sibling, 0 replies; 3+ messages in thread
From: Hans Ronne @ 2004-07-07 17:59 UTC (permalink / raw)
To: Robert Goulding; +Cc: xconq7
>Latest OSX native binary, do the following:
>
>Start a standard game, set the productions for the cities, and then,
>once things get underway, click the six-way arrow to leave move mode,
>click any *uncompleted* unit, hit cmd-C to get info, dismiss the dialog
>box, then hit the six-way arrow again to get back into move mode ...
>Crash! (this happens at any point in the game, AFAICT, if you query an
>uncompleted unit).
I have now checked in a fix. This was actually a bug in the common
interface code, even if it manifested itself under MacOS X.
Hans
^ permalink raw reply [flat|nested] 3+ messages in thread
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2004-07-05 3:33 Crash under Mac OSX Robert Goulding
2004-07-05 8:31 ` Hans Ronne
2004-07-07 17:59 ` Hans Ronne
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