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From: Elijah Meeks <elijahmeeks@yahoo.com>
To: Eric McDonald <mcdonald@phy.cmich.edu>
Cc: Jim Kingdon <kingdon@panix.com>, xconq7@sources.redhat.com
Subject: Re: Three thoughts
Date: Tue, 24 Aug 2004 20:59:00 -0000	[thread overview]
Message-ID: <20040824181225.55202.qmail@web13123.mail.yahoo.com> (raw)
In-Reply-To: <Pine.LNX.4.44.0408241355320.15837-100000@leon.phy.cmich.edu>

> Wrt this table, were you thinking in terms of
> specific quantities 
> of certain materials being yielded up by the
> captured unit, or 
> percentages of all materials being yielded up
> depending on who 
> does the capturing and who is being captured?

Simply material and quantity if the unit is captured. 
What I'll do is set a seed unit so that the player
destroys it and captures its wrecked-type, like so:

(unit gold-chest (image "ang-chest-iron-small")
(wrecked-type goldpile))

(table material-if-captured
   (goldpile gold 50)
)

This way I can set a timer on the pile o' gold so that
it evaporates after capture, to keep the map clean.  I
suppose I'd have to set its capture on the
'independent-capture-chance' table, so that it can
only be captured when independent, because otherwise
you run the risk of other sides capturing the pile of
gold (And thus gaining free materials) before it
evaporates.

The better option may be a 'material-looted-chance'
(or some, better-named table) that sets the
possibility of gaining material from a unit you've
destroyed.  In this case, I'd simply set the goldpile
unit to have x gold (Or an initial-supply, for random
setups) and the table to:

(table material-looted-chance
   (goldpile gold 100)
)

I don't know which would be easier.

Elijah


		
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  reply	other threads:[~2004-08-24 18:12 UTC|newest]

Thread overview: 43+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-08-20 16:22 mskala
2004-08-20 18:34 ` Eric McDonald
2004-08-20 21:17   ` Andreas Bringedal
2004-08-20 21:28     ` Eric McDonald
2004-08-20 23:57       ` Andreas Bringedal
2004-08-21  1:21         ` Eric McDonald
2004-08-21  4:35           ` Jim Kingdon
2004-08-21 20:38           ` Jim Kingdon
2004-08-20 22:03     ` Elijah Meeks
2004-08-20 23:27       ` Eric McDonald
2004-08-21  1:17         ` mskala
2004-08-21  2:31           ` Eric McDonald
2004-08-21  4:33             ` mskala
2004-08-22  3:09 ` Hans Ronne
2004-08-22  6:38   ` Item Units Elijah Meeks
2004-08-22  9:37     ` Eric McDonald
2004-08-24  1:43       ` Lincoln Peters
2004-08-24  2:38         ` Eric McDonald
2004-08-24  2:51           ` Lincoln Peters
2004-08-24  3:32             ` Eric McDonald
2004-08-22 14:00   ` Three thoughts mskala
2004-08-22 18:56     ` Hans Ronne
2004-08-22 19:16       ` Lincoln Peters
2004-08-23  4:31         ` Jim Kingdon
2004-08-23 13:04           ` Elijah Meeks
2004-08-24 18:07             ` Eric McDonald
2004-08-24 20:59               ` Elijah Meeks [this message]
2004-08-25  0:54                 ` Unit-Image Bug Elijah Meeks
2004-08-25  4:58                   ` Eric McDonald
2004-08-23 16:48         ` Three thoughts Eric McDonald
2004-08-24  0:55           ` Lincoln Peters
2004-08-24  2:09             ` Eric McDonald
2004-08-24  3:02               ` Lincoln Peters
2004-08-24 18:12                 ` Eric McDonald
2004-08-25  5:34                   ` Jim Kingdon
2004-08-25 17:16                     ` Lincoln Peters
2004-08-25 22:09                       ` Jim Kingdon
2004-08-26  2:15                         ` Eric McDonald
2004-08-26  6:17                           ` Jim Kingdon
2004-08-26 19:12                             ` Eric McDonald
2004-08-26 22:08                               ` CXP??? Elijah Meeks
2004-08-27  1:50                                 ` CXP??? Lincoln Peters
2004-08-27  5:10                                 ` CXP??? Eric McDonald

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