From: Eric McDonald <mcdonald@phy.cmich.edu>
To: bboett@adlp.org
Cc: xconq7@sources.redhat.com
Subject: Re: fighters fighting without ammo
Date: Sat, 13 Dec 2003 05:11:00 -0000 [thread overview]
Message-ID: <Pine.LNX.4.44.0312122330411.6182-100000@leon.phy.cmich.edu> (raw)
In-Reply-To: <20031207181259.GG1378@adlp.org>
Hi Bruno,
On Sun, 7 Dec 2003, Bruno Boettcher wrote:
> > In fact, what is the "ammo" supposed to represent for fighters? Certainly
> > not bullets. :-) Three passes or strafing runs? Three 100-round bursts?
> > Three volleys of rockets? It could be argued that a fighter attacking a
> heh... fighters nowadays a multi-system weapon platforms :D
> in this case i suppose they are only areal defense mechanisms, thus i
> vote for the bursts :)
Ammo can represent different things to different targets, and
Xconq can actually deal with this via the 'hit-by' table. In fact,
you can have one weapons platform use different types of ammo for
different types of targets with the 'hit-by' table.
> > I guess if the AIs start to get smarter I'll have to work a little harder.
> heh if the ai gets somewhat stronger we will need skill levels to be
> setted at some time ;)
I think we still have quite a ways to go before we reach that
stage, but I certainly look forward to that day. The AI is
certainly my highest priority in the post-7.5 landscape.
Eric
next prev parent reply other threads:[~2003-12-13 4:40 UTC|newest]
Thread overview: 13+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-12-07 16:07 Kenneth Gonsalves
2003-12-07 16:54 ` Lincoln Peters
2003-12-07 17:36 ` Jim Kingdon
2003-12-07 18:13 ` Skeezics Boondoggle
2003-12-07 23:54 ` Bruno Boettcher
2003-12-13 5:11 ` Eric McDonald [this message]
2003-12-13 10:57 ` Bruno Boettcher
2003-12-13 12:02 ` Hans Ronne
2003-12-13 19:55 ` Eric McDonald
2003-12-13 20:02 ` Jim Kingdon
2003-12-14 4:33 ` Hans Ronne
2003-12-08 8:19 ` Kenneth Gonsalves
2003-12-13 4:59 ` Eric McDonald
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