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From: Eric McDonald <mcdonald@phy.cmich.edu>
To: bboett@adlp.org
Cc: xconq7@sources.redhat.com
Subject: Re: fighters fighting without ammo
Date: Sat, 13 Dec 2003 05:11:00 -0000	[thread overview]
Message-ID: <Pine.LNX.4.44.0312122330411.6182-100000@leon.phy.cmich.edu> (raw)
In-Reply-To: <20031207181259.GG1378@adlp.org>

Hi Bruno,

On Sun, 7 Dec 2003, Bruno Boettcher wrote:

> > In fact, what is the "ammo" supposed to represent for fighters?  Certainly 
> > not bullets. :-)  Three passes or strafing runs?  Three 100-round bursts?  
> > Three volleys of rockets?  It could be argued that a fighter attacking a 
> heh... fighters nowadays a multi-system weapon platforms :D
> in this case i suppose they are only areal defense mechanisms, thus i
> vote for the bursts :)

Ammo can represent different things to different targets, and 
Xconq can actually deal with this via the 'hit-by' table. In fact, 
you can have one weapons platform use different types of ammo for 
different types of targets with the 'hit-by' table.

> > I guess if the AIs start to get smarter I'll have to work a little harder.
> heh if the ai gets somewhat stronger we will need skill levels to be
> setted at some time ;)

I think we still have quite a ways to go before we reach that 
stage, but I certainly look forward to that day. The AI is 
certainly my highest priority in the post-7.5 landscape.

Eric

  reply	other threads:[~2003-12-13  4:40 UTC|newest]

Thread overview: 13+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-12-07 16:07 Kenneth Gonsalves
2003-12-07 16:54 ` Lincoln Peters
2003-12-07 17:36 ` Jim Kingdon
2003-12-07 18:13   ` Skeezics Boondoggle
2003-12-07 23:54     ` Bruno Boettcher
2003-12-13  5:11       ` Eric McDonald [this message]
2003-12-13 10:57         ` Bruno Boettcher
2003-12-13 12:02           ` Hans Ronne
2003-12-13 19:55             ` Eric McDonald
2003-12-13 20:02             ` Jim Kingdon
2003-12-14  4:33               ` Hans Ronne
2003-12-08  8:19     ` Kenneth Gonsalves
2003-12-13  4:59     ` Eric McDonald

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