From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Hans Ronne <hronne@comhem.se>
Cc: bboett@adlp.org, <xconq7@sources.redhat.com>
Subject: Re: fighters fighting without ammo
Date: Sat, 13 Dec 2003 19:55:00 -0000 [thread overview]
Message-ID: <Pine.LNX.4.44.0312130935580.6182-100000@leon.phy.cmich.edu> (raw)
In-Reply-To: <l03130303bc00a1047c50@[212.181.162.155]>
Hi Hans, Bruno, others,
On Sat, 13 Dec 2003, Hans Ronne wrote:
> One easy way to achieve this is to extend the default unit tactical-range,
> which is where the action-reaction code takes over. Right now it is set to
> 4 cells, which means that the AI will attack anything that comes within 4
> cells of one of its units. This could easily be changed to 20 cells, for
> example. I think there would be a negative effect on performance, but I
> haven't tested this rigourously.
I have set this value higher for units in Bellum Aeternum. In the
case of aircraft, it is significantly higher. I think it has
adversely affected performance some, especially once the game
reaches a point where there are lots of units clogged up on the
tips of peninsulae (a problem which is alleviated by the new
path-finding). But the AI is better at coming after targets than
in the standard game, IMO.
Regards,
Eric
next prev parent reply other threads:[~2003-12-13 14:41 UTC|newest]
Thread overview: 13+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-12-07 16:07 Kenneth Gonsalves
2003-12-07 16:54 ` Lincoln Peters
2003-12-07 17:36 ` Jim Kingdon
2003-12-07 18:13 ` Skeezics Boondoggle
2003-12-07 23:54 ` Bruno Boettcher
2003-12-13 5:11 ` Eric McDonald
2003-12-13 10:57 ` Bruno Boettcher
2003-12-13 12:02 ` Hans Ronne
2003-12-13 19:55 ` Eric McDonald [this message]
2003-12-13 20:02 ` Jim Kingdon
2003-12-14 4:33 ` Hans Ronne
2003-12-08 8:19 ` Kenneth Gonsalves
2003-12-13 4:59 ` Eric McDonald
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